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Metroid: Other M Might Have Been On-Rails, If Not For Team Ninja

Yoshio Sakamoto, the Metroid co-creator and WarioWare producer, says that his latest game, Metroid: Other M, was originally planned to be an on-rails adventure. If that sounds like Metroid sacrilege to you, thank co-developer Team Ninja for changing Sakamoto’s mind.

Sakamoto said at his Game Developers Conference session ā€œFrom Metroid to Tomodachi Collection to WarioWare: Different Approaches for Different Audiencesā€ that there was one design decision he was ā€œunable to budge onā€ during the development of Metroid: Other M. The Wii game would be controlled only with the Wii Remote.

ā€œI thought Samus should move along a set path,ā€ Sakamoto said. ā€œThat’s right. Samus would be moving along a rail, as long as the camera angle was capable of keeping up with the action.ā€ That’s a fairly substantial change for a game known for its open-ended exploration.

When Team Ninja chimed in on Other M’s control scheme, staffers suggested using the Nunchuk as well. Sakamoto wouldn’t budge.

ā€œThey understood my reason immediately,ā€ he said, soā€they proposed a full 3D map, where Samus could move to other points with the control pad.ā€ When the time came for Sakamoto to test Team Ninja’s proposed control scheme, ā€œIt was perfect.ā€

We’ll all be able to test out Team Ninja and Nintendo’s control compromise when Metroid: Other M ships for the Wii this June.

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