The Independent Games Festival has released its list of finalists for its 2011 awards, with Mojangâs world-building Minecraft and Frictionalâs Amnesia: The Dark Descent duking it out with three other competitors for the $20,000 Seumas McNally Grand Prize.
Itâs a testament to the growing power and prestige of the independent development scene that this yearâs IGF finalist list is populated by games that are well-known by more than just the gaming press. Titles like Notchâs wildly popular Minecraft and the astoundingly atmospheric first-person horror game Amnesia: The Dark Descent are on the mouths and minds of gamers everywhere, gaining the recognition they so richly deserve.
âFrom scrappy single person start-ups to more robust indies, and from surprising debuts to surprise successes, this yearâs finalist line-up is a perfect showcase of the breadth and diversity of what it means to be âindependentâ,â said IGF Chairman Brandon Boyer. âIâm excited to see all the developers represented gaining more recognition from a wider audience for what theyâve worked so hard to create, as the importance of the independent games community grows even further.â
Minecraft is up for three awards, including the grand prize, Technical Excellence, and Excellence in Design. Amnesia is competing with it for the grand prize and Technical Excellence, while receiving a nod for Excellence in Audio as well.
Other big names making a showing include the WiiWare version of Nicalisâ Cave Story for Excellence in Visual Art, and Gaijin Gamesâ Bit.Trip series, which has two different titles up for awards: Bit.Trip Beat for Excellence in Audio and Bit.Trip Runner for Excellence in Visual Art.
If youâre new to the indie gaming scene, donât think of the following as a list of nominations. Think of it as a list of games you absolutely have to experience. Then youâll know which to root for when the awards are held at the 25th annual Game Developers Conference in San Francisco late next month.
Seumas McNally Grand Prize
Amnesia: The Dark Descent (Frictional Games)
Honorable mentions:
Bit.Trip Runner (Gaijin Games); Neptuneâs Pride (Iron Helmet Games); Recettear: An Item Shopâs Tale (Carpe Fulgur); Retro City Rampage (Vblank Entertainment); Super Crate Box (Vlambeer)
Excellence In Visual Art
Bit.Trip Runner (Gaijin Games)
Cave Story (2010 Edition) (Nicalis)
Hohokum (Honeyslug & Richard Hogg)
Honorable mentions:
Cobalt (Oxeye Game Studio); Faraway (Steph Thirion); Flotilla (Blendo Games); Helsingâs Fire (Ratloop); Retro City Rampage (Vblank Entertainment)
Technical Excellence
Amnesia: The Dark Descent (Frictional Games)
Confetti Carnival (SpikySnail Games)
Neverdaunt:8Bit (Robot Loves Kitty)
Honorable mentions:
Achron (Hazardous Software); Cobalt (Oxeye Game Studio); Hazard: The Journey Of Life (Demruth); Overgrowth (Wolfire Games); Swimming Under Clouds (Piece of Pie Studios)
Excellence In Design
Honorable mentions:
Bo (Mahdi Bahrami); Brutally Unfair Tactics Totally OK Now [B.U.T.T.O.N.] (Copenhagen Game Collective); Flotilla (Blendo Games); Helsingâs Fire (Ratloop); Recettear: An Item Shopâs Tale (Carpe Fulgur)
Excellence In Audio
Amnesia: The Dark Descent (Frictional Games)
Retro City Rampage (Vblank Entertainment)
Honorable mentions:
Bit.Trip Runner (Gaijin Games); Cave Story (2010 Edition) (Nicalis); Jamestown (Final Form Games); NightSky (Nicalis); Planck (Shadegrown Games)
Best Mobile Game
Shot Shot Shoot (Erik Svedang)
Honorable mentions:
Flick Kick Football (PikPok); Shibuya (Nevercenter); Spirits (Spaces Of Play); Tentacles (Press Play); Trainyard (Matt Rix)