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Molyneux: Hate Mail Changed Fable II DLC

I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.

In an interview on the choices the Fable series forces its player to make, Molyneux said Fable II’s ultimate decision was a bridge too far for some. They so resented being forced to choose between sacrificing all their companions – including the beloved dog – or a sizable group of people, that they wrote in, vociferously. Molyneux told GameSetWatch he ā€œdid have hate mail from peopleā€ who couldn’t sacrifice the greater numbers, and said bye to the dog.

It all ā€œgot to such a furor,ā€ Molyneux said, that Fable’s first DLC was changed to allow the dog to return to the game.

You can look at this one of two ways: One, that Molyneux diluted the force of his game’s calling card: choices and their consequences.

Or, two, that this isn’t like filmgoers complaining about a surprise ending. Gamers don’t just passively experience the story, and having no idea they’d be asked to do something this uncomfortable is quite a shock. I’m not sure I’d sent ā€œhate mail,ā€ (I’m not sure how vehement it was, either), but I’m willing to see the gripe’s legitimacy.

In-Depth: Peter Molyneux on the Importance of Choice [GameSetWatch via Destructoid]

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