I guess this rates a spoiler alert, nearly a year after the fact. But the dilemma presented at the end of Fable II so outraged some players that they took to writing good old-fashioned hate mail to Peter Molyneux.
In an interview on the choices the Fable series forces its player to make, Molyneux said Fable IIās ultimate decision was a bridge too far for some. They so resented being forced to choose between sacrificing all their companions ā including the beloved dog ā or a sizable group of people, that they wrote in, vociferously. Molyneux told GameSetWatch he ādid have hate mail from peopleā who couldnāt sacrifice the greater numbers, and said bye to the dog.
It all āgot to such a furor,ā Molyneux said, that Fableās first DLC was changed to allow the dog to return to the game.
You can look at this one of two ways: One, that Molyneux diluted the force of his gameās calling card: choices and their consequences.
Or, two, that this isnāt like filmgoers complaining about a surprise ending. Gamers donāt just passively experience the story, and having no idea theyād be asked to do something this uncomfortable is quite a shock. Iām not sure Iād sent āhate mail,ā (Iām not sure how vehement it was, either), but Iām willing to see the gripeās legitimacy.
In-Depth: Peter Molyneux on the Importance of Choice [GameSetWatch via Destructoid]