Sometimes, the most interesting back-stories can be the ones about the most uninteresting things. Take, for instance, the humble zipper. Or, for a more relevant example, how video game boxes are made.
Gamasutra ran a great interview last week with the creative director of Hamagami/Carroll, a packaging company thatās designed the game boxes for titles like Quake Wars, Warhammer Online and Modern Warfare 2.
Hamagami/Carrollās Justin Carroll says that the process isnāt as quick or as easy as youād think; the company spent two years designing the box for Quake Wars, which he says is necessary because āpackaging communicates a deeper story about the gameā, and that āYou canāt bullshit a core audienceā.
Good reading on an under-appreciated part of the creative design process. You can check it out below.
Interview: Whatās In A Box? Game Packaging Unpacked [Gamasutra]