Today at TGS I got to sit down with Monster Hunter 4 Ultimate on the 3DS. Simply put, itâs Monster Hunter as you know and love it, only now with more focus on the vertical space.
For the demo, I and two Capcom representatives proceeded to hunt a giant crab. While I have tended to be a bow user in past Monster Hunter games, I decided to try out the new âinsect glaiveâ class of hunter. The insect glaiveâa long spear-like weaponâhas two special features. First of all, it is able to launch an insect at the enemy which then harvests materials from the monster mid-battle. Second of all, it allows you to pole vault into the air for an aerial attackâand in Monster Hunter 4 Ultimate aerial attacks are key.
After a monster has been weakened, it is possible to hop on the monsterâs back andâthrough a quick time eventâride it into submission. This allows your other teammates a brief window of attack where the monster is completely helpless. But more than that, it makes you feel like an eternal badass when you pull it off.
Of course, insect glaive users arenât the only ones able to hop on a monsterâs back. Any class can do it. However, theyâll need to jump off a ledge or cliff. Luckily, the game was clearly designed with that in mind. Each zone has several levels of verticality for you to exploit. Thus, luring a monster to the bottom of a cliff is always a good idea tactically.
The other big addition to Monster Hunter 4 Ultimate is purely technical: you can connect to other players over the internet using a wireless hubâi.e., you no longer need to connect through a Wii U like in Monster Hunter 3G Ultimate
In the end, we defeated the giant crab and finished the demoâthough Iâm not sure how much I helped out my Capcom representative teammates. And frankly, what I got from my time with Monster Hunter 4 Ultimate is that, for the most part, itâs just more of what youâve come to expectâthough with a few tweaks and additions that fans will really enjoy.
Monster Hunter 4 Ultimate will be released in North America sometime in 2015.
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