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Wilds Wants To Make A Monster Hunter Sicko Out Of Me And It’s Working

Image: Capcom
Image: Capcom

I’ve been told for years by friends and colleagues that Monster Hunter is probably not for me. The dense, systems-heavy RPGs grind against my sensibilities. I don’t mind friction as a pillar of game design, but at a certain point, I find it makes games a chore to play. I recently got to play about five hours of Monster Hunter Wilds and I could see why some of my friends had nudged me away from Capcom’s long-running action RPG series in the past, but I also saw that there aren’t a lot of games that feel like Monster Hunter, and now I’m more curious about the series than ever. – Kenneth Shepard Read More

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