Infinity Blade on the iPhone looks damn good. And as of Thursday, anyone will be able to make a game for the iPhone, iPod Touch or iPad will be able to make a game using the same graphics technology.
https://lastchance.cc/the-visually-sumptuous-infinity-blade-5709605%3C/a%3E%3C/p%3E
This is no surprise, really. This is how Epic works. The company is at least as much a graphics technology maker as it is a game development powerhouse. Epic creates graphics engines and licenses them to other companies which can then build their games using Epicâs tools. Traditionally weâve seen Epic get the most of their engines for their own games. In fact, Epicâs games have been showpieces for Unreal tech. Gears of War and Gears of War 2 each showed off iterations of Unreal Engine 3. Infinity Blade shows off the power of Epicâs tech on iPhone, iPad and iPod Touch devices.
Those who want to make games for the iOS version of Epicâs graphics technology will be able to get it for free but will âhave to pay a $99 licensing fee and 25% royalties after the first $5000 in sales,â according to the journal.
The most formidable rival to Epicâs iPhone graphics engine is the one powering Rage HD. That game was crafted by a team lead by id Softwareâs Doom co-creator John Carmack. Outside developers wonât be able to use that technology, though. Carmack told Kotaku recently that his parent company, Zenimax, is not interested in licensing the technology to outsiders.
https://lastchance.cc/rage-on-iphone-is-in-our-hands-and-looks-damn-good-5693591%3C/a%3E%3C/p%3E
Technology Behind Hit Videogames Comes to iPhone [The Wall Street Journal]