Last week, I headed over to Maxis headquarters in Emeryville to spend a big chunk of time playing SimCity. I decided that rather than attempt to list all of the features of a game this dense, Iād just keep a journal of my day. So thatās what I did.
Whoās ready for some hot city-planning action?
Many of the screenshots in this article are actually from the city I made while I was there (nĆ©e āKotakuvilleā), but as I couldnāt get all of the images I took, a few are stock screengrabs that EA sent over. Thoseāll be designated, though the differences are pretty clear. The version of the game I played was near to complete but still had some bugs, and the final version is available for purchase on March 5.
Here we go. Hope I donāt talk about food/Adam Sessler/Fire Emblem too much.
Tuesday, January 15, 2013
8:54 AM I am still in my apartment, and this preview session starts soon. Iām IMing with Jason Schreier about Fire Emblem: Awakening, which weāve both been playing. Iāve been having a hard time not comparing everything to Fire Emblem lately. The Dead Island severed torso thing is happening, which is proving to be a distraction. Also, I have to pay rent on my way to the train station.
8:57 AM I make a joke to Jason about how Iām including our IM conversation in my journal. He says, āhahaha. excellent. meta.ā
Time Passesā¦
10:30-ish AM I arrive at Maxis. Iām running a bit late, but thankfully they still havenāt gotten started. I head into a boardroom where theyāve lined up a bunch of computers for us to play. The usual press folks are here.
10:39 AM Maxis general manager Lucy Bradshaw and SimCity creative director Ocean Quigley come out to introduce the game. They seem genuinely happy to have us here, and proud of what Maxis has put together. Iām sitting at the end of a long table full of reporters, which feels exciting. Iām like the chairman, check it out:
Well-known video game pundit Adam Sessler is sitting to my right. In the interest of Objectify a Male Tech Writer Day, Iāll add that I met him for the first time that day, and he seems like a lovely man. He was wearing a snappy hat.
10:41 AM They show us a splashy intro video of the game. The audio is clipping, and it is kind of intense.
FIRE EMBLEM TEST: Is this intro video cooler than Fire Emblem: Awakening? No.
10:43 AM The press materials here say I get to take 10 screenshots. Iām such a screenshot shotgunner, Iām a little bit worried Iāll get too excited.
10:44 AM Lead producer Kip Katsarelis gets up to give us tips about how to play. If we want, weāll have 5-6 hours to play SimCity today, which he mentions is a ārushedā experience. Iām not sure Iāll be able to play for that many hours at once, but weāll see.
10:45 AM The music thatās playing for Katsarelisā demo is quite nice. Chris Tilton did this music for this game. Very soothing.
10:46 AM The PR guy steps in and turns the demo music down. Boo, PR guy!
10:47 AM Just watching Katsarelis use the road-making tool in his demo makes it clear that Iām not going to learn much about this game even if I take all 6 hours. Thereās a looot here. So many variations, just on the road tool! Arced roads, straight roads, and all these different road types. And my god, so many menus. This is a Stephen Totilo dream-game.
FIRE EMBLEM TEST: Is this demo more interesting than Fire Emblem: Awakening? No, but this is actually pretty cool. Iām looking forward to playing this game.
10:51 AM I had forgotten that they call things you drop on the map āPloppables.ā Ew.
Time to Start Playing
10:51 AM Time to start playing. I open up a tutorial called āGetting Started.ā
10:53 AM Adam Sesslerās phone vibrates. He has gotten a text message.
10:55 AM The tutorial involves helping the town connect with the outside world. I tried to connect a road to the highway running down the side of my empty pasture, but I failed, somehow. My road just got⦠stuck⦠and there doesnāt appear to be a way to get out of the basic road tool or use the bulldozer (?), this being a tutorial. Slight panic sets in. Why does this always happen to me at these events?
10:58 AM I have made peace with the fact that somehow, I failed the tutorial. I built a road out to the highway, and it built āwrong.ā So, I wound up stuck with a crazy misplaced ramp jutting out, with no way to bulldoze anything. This does not bode well. For me, I mean, not for the game. I wound up out in the menus and was embarrassed about asking a PR person for help, so I thought Iād just dive into a full game. So. Full game! Who needs tutorials anyway?
11:00 AM Wow, I started a new city and two minutes later, it looks like this:
11:01 AM Just kidding. Thatās a press screenshot. In reality, I have located the bulldozer. Feelin pretty good about that.
11:03 AM I have decided that whatever town I make will be called āKotakuville,ā and the roads will form a giant K. Guess what else starts with K? My name. Oh, yeah. I am Ozymandias.
11:05 AM Iāve begun zoning different areas for industrial, commercial and residential. Everything is tied to the roads this timeāyou canāt just go zone random land that isnāt on a road. That makes transportation much more of an artery of the city, and makes it simpler to place your zones in places where you can easily supply them. I believe there are different sounds for each of the three main SimCity zonesāfor example, for industrial, it makes a metallic sound. I think this is very neat.
11:05 AM Kotakuville will rely on oil power. Letās see how this goes.
11:06 AM It just started raining! In the game, I mean.
11:07 AM My city is broke. Not brokEN, as in, āDamn, your city is BROKE.ā But like, we have no money. Iām going to try passing a bond measure, because I donāt want to raise taxes, because I need to be liked.
11:08 AM My city needed water, so I bulldozed some houses and dropped a water plant where they used to be. Sorry, folks.
11:09 AM Having some fairly extreme graphical slowdown on my computer with the road-building tool. No idea what kind of PC this is, but it seems pretty beefy. Huh. This isnāt the final version of the game or anything, so there are liable to still be bugs and the like. This must be one of them.
11:11 AM Placed my city hall up at the top of the āK.ā Away from the plebes.
11:11 AM Now that I have a city hall, Iāve been invited to formally name my city. Hello, Kotakuville!
11:16 AM I try to find someone to ask how to take a screenshot. Also, I got a bear claw. Itās pretty good! There was almost no coffee left. I can take a screenshot with the āCā key. Because of course, using F12 would be way too⦠steamy.
11:18 AM Wrapping up the bear claw.
FIRE EMBLEM TEST: Was this bear claw more nourishing than Fire Emblem: Awakening? Not emotionally, but perhaps nutritionally.
Burning Sensations, Server Woes
11:21 AM Uh oh, my city has an abandoned building with no power. Iām⦠not sure what to do about it. Likely the first of many bad signs.
11:21 AM Thereās a taqueria in my commercial district called āBurning Sensations.ā I wonder if the people there read Burning Questions? Anyway that is a terrible name for a Taqueria. Sheesh, residents of Kotakuville.
11:23 AM Our preview session appears to be having server issues, which is making it difficult for some people to play. Hmm. My game is still okay.
11:25 AM My factories all have funny names. āHair Glue Factory.ā āKensherr Magnetrons.ā āDonut Dough Industries.ā Kotakuville is a center of industry!
11:30 AM Theyāre showing us another video. While theyāre doing that, theyāre also shutting down all of our games to cycle the server, which will theoretically fix the server issues some people are having. Again, huh. This does not bode well for a game where whenever they turn off the servers, every person in the world has to stop playing.
11:33 AM This demo is about all of the different ways you can build an identity for your city. How you can add āpersonalityā and culture to you city. I wonder if you have too much culture, if you can get SimHipsters? I feel like probably not.
11:37 AM We are still not playing the game, because the servers are still down. The launch of this game may well be pretty interesting! And by āinterestingā I mean āpossibly a disaster.ā Note that I write this entry at 11:37. THIRTY SEVEN. Coincidence? I THINK NOT
https://lastchance.cc/well-id-say-this-stupid-error-message-about-sums-it-up-5910343%3C/a%3E%3C/p%3E
11:40 AM Looks like theyāve got the servers up now. Yup, servers are back up.
Back up and Running
11:41 AM Splines have been reticulated on Kotakuville. Back to it.
11:42 AM PR seems audibly relieved that we didnāt lose Kotakuville. Well. Iām glad, too!
11:45 AM Spent a while messing around with roads. Accidentally bulldozed a bunch of businesses. Sorry, guys. Iām struck by how comparatively small my city is, compared with past SimCity games. I havenāt filled my area, but I can see the boundaries. I guess this is as big as a city gets?
11:47 AM Iāve decided to build up a commercial district to the west of the K. The grid-building is a little different, since the game is more fluid than its predecessors. They give you visible guidelines to build your roads, which is a cool approach. Every time you start to lay road, these dotted lines appear to show you where you could put them to keep them symmetrical. Itās flexible and seems to work pretty well.
11:51 AM Oh dear, my city hasnāt had sewage this entire time. More like Stinkville 1.0, amiright?
11:51 AM When I try to drop a sewage outflow pipe, it tells me I āmust plop on a snap point!ā Ew, again! Because sewage!
11:53 AM I still have a 68% approval rating, despite the fact that no one in my city has had working plumbing since they moved here. This must be what Obama feels like!
11:54 AM I paused it to do some zoning, and the rain paused in midair. Neat.
11:55 AM Raised taxes to 10%. Hope this doesnāt cause an occupy movement.
Plains, Trains and Power Supplies
11:55 AM The power just blew! In the Maxis buildings, I mean. Not in the game. All of our computers just went down. Hmm, no end of technical problems here, I guess. Then again, string together this many PCs, and youāre bound to have some power issues.
12:01 PM It has been suggested that my Macbook is sucking too much power and causing the crash. This seems unlikely, but I may have to plug in somewhere else. I felt this was worth noting. Now I feel like everyone is looking at me.
12:06 PM Took a minute to tweet about this whole Deep Silver severed torso thing, which is happening today, but which most of you will probably have forgotten about by the time the embargo for this preview lifts. But hey, letās remember for a minute. The torso thing! Itās probably been replaced in the collective consciousness by some new offense, but man, that was pretty fucking grim!
12:07 PM Kotakuville is still chugging along after the power outage. I lost some of my recent zoning, but thatās it. Actually, I may not have even lost that. At least now we know that if you lose power while playing, you ownāt really lose progress.
12:07 PM Everyone else here has bigger monitors than I do. Maybe their HUGE MONITORS are whatās sucking power. Not my laptop. Jeez.
12:07 PM Oh, turns out I didnāt lose any progress. Nice.
This must be what Obama feels like!
12:08 PM City Hall has given me an incentive to hit a population goal and incorporate into a small city. It looks like āincentivesā are little mini-goals that help you branch out and try to hit new waypoints.
12:09 PM Music update: The music changes when you pause it, and goes through a filter. But as far as I can tell, it doesnāt do that cool layering thing with the camera-zoom that it was doing in the last demo.
12:11 PM Power went down again. They made me unplug my laptop.
12:13 PM Still waiting on reboot.
12:15 PM Tara Long from Revision3 is the only one who got a computer that isnāt on this circuit, so sheās been playing uninterrupted. Taraaaaaaa! *shakes fist*
12:30 PM Power problems resolved. Okay, hopefully the game wonāt crash anymore.
Time to Take Out The Trash
12:30 PM Now that Iāve seen it a bunch of times, I can confirm that the SimCity menu is⦠pretty clean-looking.
12:33 PM Sewage has been taken care of. Whew. Okay, hereās what Kotakuville looks like now.
12:38 PM A little while with no updates. I expanded the roads to the southeast, and did a tutorial about the budget panel. A good sign that I just sort of got into it for a while. I can tell itās going to take a few revisions to get this thing right. I bet Kotakuville 4.0 will be pretty good.
12:40 PM Raised taxes again. Sorry everyone. Iāve taken out two bonds, which was probably a bad call, in retrospect.
12:44 PM Iāve been notified that āAir pollution just drifted in from outside the city.ā Hmm. Iām not sure what to do about it, so I move on.
12:49 PM Iām doing pretty well. Getting some tips from another developer, dropped a hospital, and now have $72,000 simoleons in the bank. Not bad.
12:51 PM Fire! We have a fire. Yikes. Though also: Hooray! This is sort of a SimCity milestone. Now to do what all mayors do when thereās a fire: quickly build a fire department.
https://www.youtube.com/watch?v=GGsa2B6K_Jg
12:52 PM Ocean Quigley just came by to show me the camera-filters. There are a few different color-filters you can use to look at your city. You can watch āem in the video Chris put together to the side there. Theyāre neat. Quigley says it can be jarring to go back to the other way of doing things. I put on āsoftā and then āvintageā and find I do like how it makes my city look. Really, even on my kind of janky monitor, this is a lovely-looking game.
12:55 PM Iāve somehow wound up wandering into the neighboring area of Norwich Hills, which looks like a second whole city area. (Iāll explain this more later.)
1:22 PM Lengthy pause from updates. I did a lot of things recently. I ate some Chipotle! Will you believe me if I tell you that as far as I know, that was the first Chipotle Iāve ever had in my life? Because it was. Hmm. It wasnāt half bad. I see why people go there when itās the only option. I donāt know if itās as good as āBurning Sensation,ā but then, what is?
How The Multi-City Setup Works
Longer Update: My PR helper Charlie showed me a lot about the way the game scales, and some of how the multiplayer works. Itās pretty cool. Basically, the game exists on three levels: Cities, Regions, and the worldwide economy. A region can hold a number of cities, and any player online can control any city. Regions have anywhere from three to 16 city-spaces, which are pre-designed. (Later, Katsarelis confirms to me that you canāt terraform like in past SimCity gamesāthe city-spaces are all pre-made.) Each region also has a āGreat Works Site,ā which can have something mega, like an Arcology or an international airport or a space center. Each one of those has an impact on every city in the region, bringing in money, or tourists, or other sorts of benefits.
So, like I was noticing, the cities themselves are pretty smallāyou canāt build some huge Dredd-esque Megacity One. That makes the game more complex. I can tell that once Iāve built a few cities, itāll get a lot easier to plan out how Iām going to do what Iām doing. The basic idea is to have one city be residential/commercial, one city commercial with some industrial, and one city industrial. People will live in the residential city and commute to the industrial or commercial cities to work. Of course, your other cities will influence one another, so youāll start getting pollution runoff from one city, or have your residents go to the industrial city to work. And your friends can take over (or build) your neighboring cities, too. I get it, and I like it. Itās very different from past SimCity games, of course.
Kotakuville, meanwhile, is very much in the awkward, possibly terminal adolescence of the āFirst SimCity City.ā Heading over to Maxis employeesā regions to look at established cities, Iām now aware of just how smart you can be with your layout, and how you can maximize the limited geography to get the most out of a city. Here is a press screenshot that gives you a sense of what Iām talking about:
1:28 PM Iāve been writing all of this with the SimCity music going in my ears, and I have to say, this is some great music to write to. Good show, Tilton. The tick-tock, pizzicato strings have got me in a rhythm. Might have try working to this music in general.
Multiplayer
1:29 PM Okay where was I? Right, multiplayer. So the way multiplayer works is, you can invite friends to come and set up shop in cities anywhere in your region. (Or in the blank areas where a city could be. See here:
Once they come in and run one of your cities, thereās no going backāif they mess up your city, itās messed up for good. The idea will be, then, that youāll be playing on a server next to people, which will be a different sort of experience than the one Iāve been having so far.
1:33 PM Kip is going to walk us through multiplayer. This is most of the stuff I just talked about. He says that after 4-6 hours, players are going to want to step out and make another city. Heās going into how you can share services from city to city around your region, gift money and resources to one another, send firefighters and police, etc.
1:43 PM I pipe up to ask Kip about a 16-City map. He obliges and loads one up for us. Itās much, much bigger than what we were working with, but very cool. Quite big! Loading the map is taking quite a while, since the game still isnāt quite finished.
1:53 PM Back to Kotakuville. I keep going for the undo button once I accidentally lay a road incorrectly . In this game, there is no undo. There is only Bulldozer.
1:57 PM Kotakuville looks quite nice at night. I⦠didnāt get any screenshots of it. Sorry. Youāll have to take my word for it. Oh ok, hereās a press screenshot:
1:58 PM This soundtrack is very much a fan of the lydian mode. Points off for over-reliance on Lydian, Tilton! There are other ways to conjure āairy and thoughtful!ā
1:59 PM JK thatās not really fair, I mean I really like lydian too.
FIRE EMBLEM TEST: Is this the lydian mode better than Fire Emblem: Awakening? Tough call. There is some lydian IN Fire Emblem: Awakening, so theyāre kind of related, even. Jury is out on this one.
2:01 PM My people are protesting. Too many deaths per day in my city! What a drag. I should probably upgrade my clinics.
2:02 PM I zoomed in on a sick sim walking down the street, puking everywhere. Itās not as horrifying as it sounds. Heās going to the hospital, which is pretty far away.
2:03 PM Iāve gotten a few achievements. āBad News, Creepsā for having my police catch a criminal, and āSand through my fingers,ā for spending expenses over $5,000 per month. I also got āAwfulest Mayor Ever!ā, which is an achievement for having an approval rating below 10%. Whoops. When did I get that award? (He asked, like every awful mayor ever.)
2:05 PM I upgraded my clinic with an add-on for an ambulance.
2:08 PM Well, Kotakuville is starting to look pretty nice.
2:10 PM Again my city burns. And thereās nothing I can do. Boo. To illustrate whatās going on, albeit in a much grander, more successful city, here is another official press screenshot:
2:12 PM Some of my factories are closing because there āarenāt enough places to ship freight.ā I gotta say, I get the sense playing this game that there is an entirely new feel to the way all the systems interlock. Itās cool, though overwhelming at the moment.
2:13 PM Good example of a system that isnāt overwhelming: I built a school, but then had to build school bus stops to go to my various neighborhoods. Itās pretty cool, how it worksāvery intuitive. As you place stops, the streets light up green; you have to get all the streets where people live to light up green. Hereās an example of a similar thing with a clinic:
2:15 PM Having one of those SimCity moments where I think Iām doing well, but as it turns out, my city is this close to being abandoned. I donāt believe thatās happening, but you never know.
Ghost Towns
2:16 PM Speaking of that, one cool thing is that you can just āAbandonā a city or region, and other people can āfindā it and start playing it. Could well be weāll start to get a raft of cool, weird abandoned cities, and no one will know who made them. I like that idea. Itās sort of like Jason Rohrerās awesome āChain Worldā Minecraft experiment
https://lastchance.cc/the-minecraft-game-you-can-only-play-once-5782428%3C/a%3E%3C/p%3E
2:17 PM Time to make a second city. Kotakuville can cruise for a while and earn money.
2:19 PM In two minutes, I seem to have burned through my neighboring townās budget building a second city that is entirely roads and a coal power plant. This is going to generate revenue? ⦠Okay.
2:26 PM Since weāre meant to be messing around with multiplayer, Iām now connected to everyone else, and have been informed that someone has come to my city to take a look at it. Thatās something you can do with any public city. Itās of course possible to make your city or region private.
2:39 PM I got some coffee! I realized that I hadnāt had much coffee today.
FIRE EMBLEM TEST: Is this coffee better than Fire Emblem: Awakening? Right now, yes.
2:43 PM The overhead viewing angle is pretty cool:
2:45 PM Whoops, just dropped a dump into my residential area.
2:46 PM Aaaand, read over that last entry and realized how it reads, decided to keep it in, since it is sort of what I did, actually.
2:50 PM My cops are not keeping up with crime in the city, Iāve been told. Iām always so bad at the SimCity balancing act at first.
Plumbing
2:53 PM Iāve fixed my water system. Fun to watch water pump out to houses, and have their angry red water-taps vanish as they become hydrated. People are like crops.
2:58 PM Iām focusing on figuring out how transit works; there are so many different kinds of roads, and you can upgrade and downgrade roads depending on what you need.
3:00 PM Everyone must be escorted to the bathroom. Towel-service jokes are being made. This is s.o.p. for a game studio visit, by the way.
3:05 PM Iām pretty much stepping back from active SimCity at this point, doing the thing where you leave your city to run without you for a bit and build up some money. This is definitely one of the things I like about SimCity; it allows you to take breaks while still making progress.
FIRE EMBLEM TEST: Is taking a break from SimCity better than Fire Emblem: Awakening? No. SUB-TEST: Can you play Fire Emblem: Awakening while allowing your SimCity city to build up money over time? YES YOU CAN
(Am I going to do that now? No, because that would be rude.)
3:08 PM Itās a little thing, but when the sun moves in the game, the shadows of the buildings move, too. Itās very nice-looking.
3:08 PM Filter update: I have gotten very used to the āVintageā filter I have on everything.
3:13 PM Iām a bit SimCityād out. Kip is going to talk to us about multiplayer again, which is all well and good, but Iāve seen as much as I can see for now. Iām going to talk to him, then go home, I think.
So here we have it; this is where Kotakuville wound up:
Overall Impressions
The SimCity beta will start this weekend, so if you can get in, you can relive my first hour over and over. While I was at Maxis, I spoke with Katsarelis about a bunch of interesting stuff relating to the game and what I played, so Iāll have that on Kotaku soon.
https://lastchance.cc/simcitys-four-day-beta-is-jan-25-heres-the-tutorial-l-5977014%3C/a%3E%3C/p%3E
Everything is a bit ephemeral, which can be freeing, but over the long term, it might make it harder to get too invested in your cities. You canāt back up a version of your work in order to preserve a moment in time, or download famous cities that your friends have re-created. It really is different from past SimCity games in that way, especially when you combine that with the new gameās always-online ecosystem. This SimCity is happening in the present-tense. Iām not at all ready to say itās a bad thing, because the game I played was vibrant, interesting, and fun. But it certainly is different.
https://lastchance.cc/cloud-computing-is-why-the-new-simcity-needs-an-always-5971235%3C/a%3E%3C/p%3E
tiny family
no plumbing, but hey, okay
burning sensations