Kellee Santiago, the game developer whose recent talk about games and art was critiqued by Roger Ebert, is ready to move on. But first, she has an argument to defend and an offer to make.
https://lastchance.cc/roger-ebert-asks-a-good-question-5519510%3C/a%3E%3C/p%3E
April 16, 2010 unexpectedly became a new watermark in my career as a game maker â Roger Ebert wrote an article about me.
Specifically, he dissected my TEDxUSC talk which I gave back in March 2009.
I do want to state that I donât think my talk was a perfect argument. It didnât land in the right place in the end, and Ebertâs final quote in the article, which was taken from the last section of my talk and was not about games as art, but about the responsibility we have a media-creators in the 21st century, validated my concerns that I didnât connect the dots as cleanly as I hoped. But the TED mantra is to âgive the talk of a lifetime,â so I decided to make some bold claims, take the discussion a few steps further, and hopefully engage people outside of the âchoirâ to come to their own conclusions. Again, Ebertâs article was extremely validating in that I at least achieved that goal.
I remember reading Siskel & Ebert movie reviews and watching their TV show as a young artist. To say that Iâm flattered by Ebertâs attention to my talk and my ideas is an understatement; however, being a long-time follower of his work, I donât think he went the full mile in this critique.
For the most part, his argument seems to wander through some extremely muddy waters of defining art. Although he even states, âBut we could play all day with definitions, and find exceptions to every one,â it doesnât stop him from dedicating 50% of the entry to going back and forth on the subject. Ebert seems to lump âart,â âartistic,â and âartistically craftedâ all into one big ball, which I think confuses any discussion on the subject.
For instance, the only definition he offers for art in response to my own is âusually the creation of one artist.â But this doesnât define anything except a process, and arguably two of the three examples of artistic games that I offered in my talk fit this definition: âFlowerâ having been created under the direction of Jenova Chen, and âBraidâ having been developed solely by Jonathan Blow.
Iâm assuming here he thinks films are an artistic medium, but he points to the documentary âWaco: The Rules of Engagementâ as not being art, without offering up any explanation. (He also responded to a comment with âVery few films are art.â) I can certainly assume my own reasons as to why itâs not art, but if half of the discussion is on what he thinks art is and why games donât fit that definition, clarity is important here.
But the final nail on this argumentâs coffin is the point that many, many of the hundreds of commenters have already made â it doesnât seem that Ebert has played many, if any video games. And if thatâs the case, then his opinion on the subject isnât relevant anyways. The title of my talk was âVideo Games are Art â Whatâs Nextâ because I felt it was time to move past the discussion about whether games are an artistic medium.. Similarly, itâs time to move on from any need to be validated by old media enthusiasts. Itâs good for dinner-party discussion and entertaining as an intellectual exercise, but itâs just not a serious debate anymore. As a rapidly growing medium, we game developers have so many other issues deserving of our attention.
Ebert asks me in the section on âFlower,â âIs the game scored? She doesnât say. Do you win if youâre the first to find the balance between the urban and the natural? Can you control the flower? Does the game know what the ideal balance is?â Well, it only takes you 2-3 hours to find out â about the same time youâd dedicate to a film! Iâd be happy to send you a PS3 with a copy of the game installed on it so we can discuss in more depth.
Art is in the eye of both the creator and the beholder. And as those two groups of people grow and change, so will the definition and perception of art.
Kelle Santiago is the president of ThatGameCompany. Critic Roger Ebertâs recent comments about video games not being art was a reply to Santiagoâs TED talk on moving beyond discussions of gaming as art.