Here at Kotaku, we like Fire Emblem: Awakening. But a while back, we had to ask: Why on earth doesnāt anyone in this game have any feet? Everything else about the charactersā design is perfectly normal. But they donāt have any feet.
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In a new developer interview posted by Nintendo, the localizers at 8-4 (who were responsible for translating the gameās English script) asked Awakeningās developers about the feet. They asked about some other stuff, too, but really, the most important question was about the feet.
Hereās what Intelligent Systems art director Toshiyuki Kusakihara and Nintendo game director Genki Yokota had to say:
8-4: Speaking of doing something different, we have to ask a question a lot of the fans are wondering ā what happened with the feet? (laughs)
Kusakihara: (Laughs) Well, theyāre thereā¦theyāre justā¦omitted a little bit. The idea was to add a unique sort of deformation to the characters. As for why it ended up like this⦠At the start of the project, we werenāt entirely sure how many bones and joints weād be able to use in each character model. As it is now, thereās a joint at the knees, and then thereās nothing below that for the ankles and the feet. This makes it a bit easier to apply animation to models as well. We found out afterward that, with the 3DS, we had more than enough CPU strength available to flesh out the models a bit, add real ankles and so on. We were like āWell, if thereās a next time, maybe thereāll be more anklesā¦ā (laughs)
We thought we could make it something that would work well with the characters, but now Iām not so sure. (laughs) So itās hard to give a real reason for it, butā¦well, I think itās kind of cute, though! (laughs) Isnāt it? They look like theyāre wearing high heels. Arenāt high heels the big fashion these days?
8-4: Did you get any feedback about this from Japanese players as well?
Kusakihara: Yeah, some people focused on the feet a lot. (laughs) I think if this was a game that involved people kicking and such, we would have put in real ankles. Instead, youāre using handheld weapons for the most part, so we figured we could sort of omit some of the detail down thereā¦
Yokota: We did get feedback about that in the playtesting sessions, but by that point it was like āWell, we canāt do much about that now.ā (laughs)
Kusakihara: A lot of people seemed really preoccupied with the feet⦠Ah, well. (laughs)
So, there you have it. They wanted to add a āunique deformationā to the characters⦠and in the next Fire Emblem game, we can probably expect ankles. Phew.