Over the past few weeks, Iâve been thinking a lot about the connection between games and anime and how as a young gamer I would eagerly watch any game adaptation I could get my hands on. Sometimes (many times) I wound up entering a world of disappointment. However, other times I would come across a movie that I really enjoyed.
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Good â Excellent Choreography
As an anime based on a fighting game, good fight scenes are key. And by and large, Street Fighter II: The Animated Movie delivers. The fights in the film are numerous and well choreographed. In an excellent creative choice, the fight scenes stick closer to a realistic
portrayal of martial arts than in the games; and attacks like the hadouken, sonic boom, and lightning kick are treated as rare and powerful special attacks. The Chun Li versus Vega fight and the Ryu and Ken versus M. Bison battles are especially well doneâmixing perfectly realistic martial arts with signature Street Fighter moves.
Good â Well Managed Characters
One of the main problems in adapting any fighting game to film is the sheer amount of characters. Even the original Street Fighter II had twelve characters, and more were introduced in the updated versions of the game. The film gets around this by focusing on five characters:
Ryu, Ken, Chun Li, Guile, and M. Bison. This is further streamlined by having Chun Li and Guile become partners and by having Ryu and Ken constantly dish out plot exposition of their shared history.
But even though only five characters receive the movieâs focus, most of the rest of the cast from Super Street Fighter II Turbo get a fight scene if nothing elseâexcept for Akuma who just has to settle for a brief cameo.
Mixed â Drags A Bit at Times
When the film isnât showing awesome fight scenes is when it begins to stumble. Parts of the filmâlike a one minute and 20 second scene of M. Bison walking through his base or the numerous Ryu/Ken flashback scenesâbreak the filmâs pace and feel more than a little like padding. Of course, the numerous fight scenes with the non-main Street Fighter characters are technically padding as well, but fan service and the fight choreography keep those scenes captivating.
Mixed â The Music
When I took a look at Final Fantasy: Legend of the Crystals last month, one of my biggest complaints is how badly music was usedâwith no music at all used in several climactic moments. Street Fighter II: The Animated Movie is also an interesting case as to the effect of music on a filmâthough not because the music is bad. Rather, itâs that the Japanese and American versions of this film use completely different sound tracks.
While the Japanese version is scored with typical 90s anime background music (read: forgettable elevator music) with the occasional well-done J-rock or J-pop song accentuating the important scenes, the American version is a mix of grunge and technoâit even has music from
Korn and Alice in Chainsâthe result of which is two very different-feeling versions of the film.
Take Chun Liâs amazing fight scene with Vega (video to the left). The Japanese version starts with an acoustic guitar song; the American version with an electronica track. Then, each transitions into a new song, with the Japanese version being generic background music and the American version being the KMFDM song âUltra.â Regardless of whether you like the Japanese or American soundtrack, comparing the two is endlessly fascinating.
Final Thoughts
I was completely blown away by how well Street Fighter II: The Animated Movie has held up in the twenty years since its creation. It has excellent fight scenes and manages to be true to the gameâs story while streamlining it at the same time. Moreover, it manages to be a film that both gamers and non-gamers can enjoy. And, for a late 90s anime, it still looks pretty darn goodâthough it could definitely use a digital remaster. If it werenât for recent films like Ace Attorney, this could arguably be one of the best game movies of all time.
Street Fighter II: The Animated Movie was released in 1996 and is currently available on DVD.