For one moment, the gap between playing a game on PC and on console seemed razor-thin. I played Need for Speed Rivals on both PC and PS4 and the two versions of EAâs upcoming racing game were virtually indistinguishable. What I saw was impressive no matter what machine it was running on.
There are caveats, of course. The footage above was captured from a hands-on demo I played when EA brought Rivals to town last week. Itâs from a PC build of the game that was running side-by-side with PS4 builds. (Note that Iâm not the one behind the wheel there. The driving in the clip is being done by EAâs Marcus Nilsson. I am in the session, though, playing on PC with a PS4 controller under the Rivals_Whisky username.) There was no Xbox One version on hand at the demo session. And you should keep in mind that specs for the PC version werenât available and I have no way of knowing if Rivals was running on Ultra settings.
For the most part, though, the two looked essentially the same. Take in the videos in this post and youâll see the kinds of reflective surfaces, chaotic particle effects and dynamic lighting that serve as hallmarks of cutting-edge game-making. The team making the game is made up of creators from the DICE and Criterion shops, meaning that theyâve worked on Battlefield and Burnout games in the past.
But itâs easy to point to visual sizzle as evidence of improvement. Whatâs really next-gen about Rivals? Nilssonâwhoâs heading up the Ghost Games dev studio making the gameâtold me that it was Rivalsâ AllDrive feature, which lets players seamlessly drop in and out of each otherâs games. While features like this have been in NFS games before, Nilsson says that AllDrive as part of a rising trend for next-gen games that blur the line between single-player and multiplayer. Rivals, he said, sits alongside games like Titanfall and Destiny in how it presents an open world with dynamic challenges that be handled solo or with co-op partners. âWe thought about how we want to play games in the future and this is where we wound up. Itâs delivering all sorts of unexpected experiences, which are a different kind of fun.â
Regarding the PS4 version of the game, Nilsson says that the controllerâs Share button will pull footage from the session youâre playing in. (This functionality wasnât live in the version of the game I played.) Rivals wonât be using the DualShock 4âs touchpad, though, as Nilsson said that the developers wanted to âuse what makes senseâ when it came to the consoleâs available features.
Watch the short cutscene after one of the pursuits above and youâll see an ominous tone from the police side of the gameâs split narrative. When I mentioned that to Nilsson, he said part of the storytelling challenge that the team has been tackling has been to craft motivations and a backdrop where all of the gameâs over-the-top racing action fits into a particular logic. âItâs a little bit darker and itâs a deliberate choice to go and see how far we can take that,â Nilsson said.
Shiny graphics. Darker tone. A high-speed playground where friends can join you as they please. Will this mix be enough to rev players up for Need for Speed Rivals? Hard to say, but my time with the game has taken it from ânot paying attentionâ to âdefinitely waiting for this oneâ category.
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