A job listing posted by the creators of the just-delayed-to-2013 BioShock Inifinite on LinkedIn on May 2 seeks a âtalented and experienced individual to help us with the networking aspects of BioShock Infinite.â
https://lastchance.cc/bioshock-infinite-delayed-to-2013-update-5908814%3C/a%3E%3C/p%3E
Work with the team who created BioShock network code
Advising engineers on how to properly architect their systems for optimal networking
Extending and enhancing Unreal Engine 3 with proprietary networking tech to address gameplay, performance, platform, production, tools, and QA needs
Interfacing with Microsoft, Sony, and other providers about platform-specific services
Working with the Technical Director, Lead Programmers, and IT Director to plan and execute major changes to client-side technology and back-end services
Responsible for delivering a robust, scalable, and responsive client-side networking support on the PC, PS3, and Xbox 360 platforms
The first BioShock, which was made by Irrational, was single-player only. The second game, which was not from Irrational did.
Is the job listing a sign that BioShock Infinite is getting multiplayer?
Officially, the creators of the game arenât saying. One of their spokespeople told me that Ken Levine and his team have no further comment beyond what Levine told me in 2010. Iâll reprint that here:
https://lastchance.cc/multiplayer-not-guaranteed-for-bioshock-infinite-5617852%3C/a%3E%3C/p%3E
âI will say that we experiment with things, but for us we are never interested in making a multiplayer mode you could just play in some other game. Because, A) thatâs not creatively interesting and B), financially, youâre wasting your time. Theyâre going to go play Halo. Theyâre going to go play Call of Duty
âIf we do something new â if we do something like Left 4 Dead that has something new to say â people will come to your game. If you donât, donât waste your time.â
Today, when Infiniteâs delay from October 2012 to February 2013 was announced, I speculated on Twitter that a single-player BioShock Infinite might have needed to be moved away from a fall season full of multiplayer online shooter (the new Call of Duty, the new Borderlands, etc.) But friend-of-the-site and expert fact-digger-upper Superannuation Tweeted at me the listing Iâm quoting above
Levineâs 2010 stance that he wouldnât tolerate me-too multiplayer remains reassuring, as does the positive examples of good multiplayer added to formerly single-player games such as Assassinâs Creed and (trust me, because Iâve played it) Max Payne. But BioShock 2âs coolly-received multiplayer is its own testament to the questionable need of some sort of add-on mode competitive mode.
https://lastchance.cc/max-payne-3-multiplayer-is-good-essential-and-rockstar-5904303%3C/a%3E%3C/p%3E