The next Call of Duty game, Ghosts, will be the first to appear on an entirely new generation of hardware. Despite this, itâs still built on an engine thatâs over ten years old, though the gameâs developers would like you to think otherwise.
Sure, the engine has been heavily modified since then â Modern Warfare 3 vs Quake III isnât even a contest â but as any Call of Duty fan can attest, there are places, especially when it comes to the geometry of levels, where the engine is kinda showing its age.
Infinity Wardâs animation lead Zach Volker tells OPM âWhen weâre talking about a new engine weâre talking about upgrading significant systems within in that engine. Weâre not talking about throwing it all away and saying weâre starting from the ground upâ.
The reason theyâre still using the same engine, as opposed to an all-new one, is about what youâd expect given the annual release cycle of the series. â[Itâs] impossible to develop a new engine from the ground up in a two year cycleâ, he says.
âWhat we do is we say, âokay what are the things that are significant and that we would say that are encompassing of the engine or its visual quality?â he adds. âAre those being upgraded in a significant way? Alright, then I think that warrants that weâve got a new engine on our handsâ.
Well, no, you donât. A new engine is a new engine. As he explains, the decision to stick with the old one makes complete sense, especially when you consider that most copies of this yearâs game will still be sold on âoldâ hardware. Not sure why they need to stretch the label to make up for that.
Hopefully next yearâs game can make the break. Be nice to see what the series can do with some new horsepower under the hood.