Without electrical juice controllers are just paperweights, and Sony and Microsoft continue to take dramatically different approaches to solving that problem.
Yesterday Sony revealed its PlayStation 5 controller: the DualSense. Itâs chunkier than the current-gen DualShock 4 and comes loaded with a number of new features, including haptic feedback and a built-in microphone. People wasted no time swapping out the peripheralâs color scheme for something more elegant and vibrant, but on paper the changes all look like improvements over the existing DualShock. One question Sony didnât answer, though, was how long the battery will last.
https://lastchance.cc/playstation-5-dualsense-controller-revealed-1842733212%3C/a%3E%3C/p%3E
The DualShock 4 has a notoriously short battery life. One of the more common questions in the comment section of Sonyâs blog revealing the DualSense was whether itâs improved on that key flaw. âCan we turn the light bar off?â was another. Players have long blamed the DualShock 4âs front-facing, color-coded lightshow for mercilessly draining the deviceâs energy. With the DualSense Sonyâs kept the light bar but significantly reduced its surface area. Another thing itâs held onto is the built-in rechargeable battery design, introduced back in the DualShock 3.

A built-in, rechargeable battery seems an unremarkable choice, something weâve grown accustomed to as our phones, tablets, and laptops all moved away from removable batteries. Itâs also a choice that Microsoft didnât make with its new Xbox Series X controller. Microsoftâs gamepad will still rely on AA batteries, or an external rechargeable battery pack players can buy separately. To me that seems like a backward-looking design at odds with the Series X controllerâs strange new shape and next-gen power, and especially when compared to the futuristic-looking DualSense. But this strange move also has its defenders, something Microsoft has been quick to point out.
âWhat it comes down to is when actually talking to gamers, itâs kind of polarizing and there is a strong camp that really want AAs,â Jason Ronald, partner director of program management at Xbox, said last month in an interview with Digital Foundry over on Eurogamer. âSo just giving flexibility is the way to please both [sets of] people.â
https://lastchance.cc/the-xbox-series-x-controller-is-subtly-different-1842357108%3C/a%3E%3C/p%3E
If you ask me, this holdover from the Xbox 360 days isnât archaic: Itâs liberating. Sure, Iâve been known to complain (at length, even) about never seeming to have fresh AA batteries on hand when my Xbox controller dies. But when I do, itâs super nice to be able to just stick in new ones, or better yet a backup rechargeable pack, and immediately enjoy a full charge rather than having to spend the next few hours tethered to the console.
âFlexibilityâ may be a convenient talking point to mask a cost-saving measure, but itâs also a philosophy that comes through in the rest of Microsoftâs approach to the new Xbox controller. It iterates on the Xbox One Elite in the most subtle ways, and at first glance looks almost indistinguishable. As Digital Foundry pointed out, the real changes lay beneath the plastic. Microsoft says a new Bluetooth radio will help the controller connect more easily to devices that arenât the Series X, while a better wireless interface will help reduce latency. Rather than be a bold new type of controller, itâs meant to play nice with as many current and future devices as possible.

It seems of a piece with the companyâs growing emphasis on playing games anywhere, whether through the xCloud streaming service or because first-party series like Halo and Gears of War, which used to be exclusive to Xbox consoles, are now available on PC as well. Players desperate to get their hands on Halo Infinite wonât even need to buy an Xbox Series X since itâll be on Xbox One as well, along with all of Microsoftâs other first-party games that land during the next-gen hardwareâs first year.
That makes for a striking contrast with the picture Sonyâs been slowly piecing together with the PS5, a next-gen console we still havenât even seen yet. Last month, hardware architect Mark Cerny delivered an in-depth presentation on the technologies, from graphics processing to audio, that would make the PS5 feel like a truly next-gen games machine. While thereâs still a lot we donât know about the console, Cernyâs lecture was convincing enough to the technical experts at Digital Foundry, who called it âa vision for next-gen that recaptures some of the pioneering spirit of [Sonyâs] early consoles.â
Of course the proof will be in the pudding as far as which approach works better, and for whom. In the past having to manage AA batteries has been a double-edged sword, but then again Iâve also spent far too many nights tethered to my PS4 via a five-foot micro-USB cord. Both solutions have their strengths and weaknesses like the consoles theyâll eventually come packaged with, showing that while Sony and Microsoftâs gamepads have homed in on a similar sweet spot of size and shape, theyâre still emblematic of different plans for the future.