Square Enixās Yosuke Saito is overseeing development of new action title Nier. So yesterday, we caught up with him, to have a chat and take a first look at the game.
https://lastchance.cc/square-enix-nier-unveiled-5273321%3C/a%3E%3C/p%3E
Which, from what we saw yesterday, may be a bit of a stretch.
Although the game is still early in development, and we werenāt allowed any hands-on time with the title, what we did see was hardly encouraging. Despite the worldwide design process, Nier looks like a cliched Japanese brawler, only with the added tedium of RPG-style exploratory sequences bookending the combat areas (Saito says the game will be 70% action, 30% RPG exploration).
I mean, there was just nothing to the game. There was talking, running around an empty field, some awkward slashing, wash, rinse, repeat. Combat looked stilted, dialogue of a standard youād expect from a Square Enix game translated into English. The small group of people who will slavishly buy every average Japanese action game just because itās a Japanese action game may find something Iām missing, but the 10-minute demo did absolutely nothing to mark this game as something worth remembering, even if you do like hitting things with a giant sword.
As a disclaimer, this was early code, and who knows, maybe Cavia will pull out something truly extraordinary at a later date. But first impressions are important, and this game didnāt leave a very good one.