Last week, Nintendo president Satoru Iwata said he regretted going it alone with the Wii, which was an odd regret given the machineâs massive success. Was something lost in translation? Today, we get a look at how Nintendo itself translated Iwataâs remarks. Suddenly the regret is more clear⊠and more understandable.
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âHonestly speaking, Wiiâs future could have been different if Nintendo had made better partnerships with outside companies in the field of network services at the early stages of the penetration of Wii,â he said. âIn other words, Nintendo might have been a little obsessed with the policy âJimae-shugiâ [âdoing things by oneâs bootstrapsâ] at that time. Although we have already put ourselves back on track, we would like to clearly differentiate what is our true strength from what we can basically do by ourselves but can be done better by more skillful outside specialists in order not to fall into that trap again. You may be aware of some features which I am implying now in relation to the future developments of Nintendo 3DS and Wiiâs successor system that we announced yesterday. I am sorry I cannot say anything more specific today.â
âIn the field of networks in particular, I admit that we cannot do business in pace with the changes in the world and the requests from consumers only within our company.â
The vague comments confirm that Iwata was dissatisfied with the Internet set-up for the Wii and suggest that new arrangements are underway for the Wiiâs successor and the 3DS. He admitted that this is just not Nintendoâs strength:
âIn the field of networks in particular, however, I admit that we cannot do business in pace with the changes in the world and the requests from consumers only within our company and with development companies we have long been in touch with. I am not sure which term suits us as collaborations for this purpose, M&A [merger and acquisition] or partnership. Anyway, I feel that we would spoil the party in a negative way if âwe sticked to create everything by ourselvesâ based on the policy âJimae-shugi,â and eventually it would make our business slow.â
Iwata also seems prepped to solve another variation of going-it-alone issue that has sometimes bedeviled Nintendo: support from third-party developers and publishers. On the DS, Iwata said, support was good, but he believes that the Wii struggled to draw that support due to a variety of issues. Taking the lead from a questionerâs suggestion that that problem was the Wiiâs inferior graphics capability, compared to that of the Xbox 360 and PlayStation 3âs, he said: â Wii is good in some areas but not in others, so especially for games like Call of Duty, the Wii version sold pretty well [Note from Kotaku: In some cases, over a million copies], but the unit sales were very different from the versions of other platforms, and I assume that one of the reasons is the issue with the graphical representations which you mentioned before, and also, the consumers who like that kind of game will have other platforms at home as well, which led to this result.â
Iwata signaled that this will change for Nintendoâs next console, which is slated for release next year: âOf course, we would like to cooperate with software developers for Wiiâs successor, and as I am repeatedly saying, I donât believe Nintendo can carry out everything alone. I am saying that we are responsible for building up the market, but I donât think that Nintendo can maintain the market alone; We are aiming for creating a situation where software publishers will be willing to cooperate. As for commenting on such things as the performance, I already stated in the beginning that I would not mention any specific plans. Thank you for your understanding.â
The Wii was a huge success for many reasons, but its failings in online gaming and in attracting broad, high-caliber third party development have been obvious to Wii gamers and the press for a long time. Clearly, theyâre crystal clear to the president of Nintendo as well.
Financial Results Briefing for Fiscal Year Ended March 2011 [Nintendo]