It looks like the product of a fevered fanboy wetdream. A 6.2-inch touchscreen, surrounded by dual analog sticks and oodles of buttons. Like the portable hardcore gamers wish Nintendo made. But itās the most incredible controller ever.
Iām completely immersed in my own tiny world with the Wii U controller, staring into the screen, moving my arms and entire body to track two tiny people, scurrying around below my hovercraft. Theyāre a Nintendo rep and Kotakuās Stephen Totilo, whose eyes are glued to the TV next to us, trying to shoot down the enemy ship in the sky (me). My entire game takes place on the Wii Uās controller, almost as if Iām playing not just an entirely different game, but an entirely different console. I move the aircraft with the twin analog sticks, forward, back, left, right. But to aim, I have to move the entire controller and my body with it, as if Iām surrounded by an entire world that can only be peeked at through the Wii U controllerās screen. Itās both profoundly connected and weirdly alienating. Iām not just the enemy for these players united on one screen, Iām in an entirely different space.
The controller is light. Not in a way thatās like, āOh, Iām glad itās not too heavy,ā but more āthis feels like a plastic mockup.ā Itās almost unbelievable thereās a working touchscreen and full wireless powers inside. The lightness is what makes it work though, what makes this massive controller feel incredibly comfortable and totally natural. The ergonomics are nigh perfect.
Super Mario Brothers Mii is up on the TV. And itās on my controller. Mario jumps, on the controller and on the TV, simultaneously. Itās the same game, in two different places. Watching the game on the controller, it feels like Iām playing a very large DS. Up on the TV, itās like Iām playing Nintendoās latest console release. It sounds useless, until I realized I could watch whatever really important thing is on TV while continuing to play my game on the controller. Or even turn the TV off. Gaming can come back to the bedroom.
The quality of the touchscreen, compared to nearly any reasonably high-end current-generation smartphone, is mediocre. The viewing angleās pretty narrow, for one. You need to be almost dead center to see whatās happening (but maybe thatās a feature, for versus mode?). Itās not especially bright, either. And itās sort of glare-y. Nintendoās not talking specific screen specs like resolution, because this is technically a prototypeāso a lot of things could change and get betterābut the pixel density is just okay. Itās standard Nintendo hardware quality, in other words. Just good enough. Like, I totally didnāt mind playing Super Mario Bros. Mii using the controller as my sole display. But iPad or PS Vita, it is not. It was just like playing it on a much bigger DS screen, instead of my TV. Thereās a stylus, which I didnāt get to use. But itās a standard piece of plastic, so thereās no multitouch. Which is sort of heartbreaking, insofar as it imposes at least some limits on what this controller is capable of.
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The Wii U is the first Nintendo console whose games are visually on the level with the Xbox 360 and PS3 (or at least close to it). Thatās important. And nice. The Legend of Zelda in full HD? Yes please. The Wii U, in just catching up to the consoles that came before it, and using a mid-quality touchscreen for the controller, showcases one of Nintendoās greatest talents: Taking āgood enoughā technology and packaging it in a way thatās super simple but deeply impactful and innovative. (Thereās another technology company thatās spectacular at this.)
Iām being chased, again. And again, my predators are sharing the TV, pooling their visual resources to track me. They need to catch me in 2 minutes and 30 seconds. Thatās it. Down on my controller, Iāve got an unfair advantage-a combined map/radar, that shows me where everybody is. Itās kind of like top-down Pac-Man. But Iāve also got a screen showing a closeup of my character, so I can see my immediate surroundings. I never take my eyes off the controller. And I win.
Thatās something no controllerās ever offered before: The possibility of entirely different viewpoint, the ability to see something in a game that no one else sees, to engage different players in completely different ways. A screen is by definition a blank canvas, a place that be inscribed with anything. Which means thereās basically limitless potential in the Wii U and its controller, just waiting to be exploited. Developers can use that space for whatever they want, whether itās an alternative view or secondary action to the main game, extra info, a straight-up mirror, or anything else they can think of thatāll take advantage of the fact they now have another window to show players whatever they want, completely independent of the TV. And thatās not even considering the wealth of sensors onboard, like the mic and gyro, and what theyāll allow the control to accomplish in concert with everything else.
We havenāt even seen the beginning of what this thing is capable of, but one thingās clear today: It works, and itās a hell of a lot of fun.