Have you ever made a video game character fear you?
Have you ever imagined you could do that?
Donāt think about the ghosts in Pac-Man dashing away from you because you ate the power pellet.
Think about a realistic-looking game set in a quake-broken but realistic-looking city. Think about men in that city, men who will threaten you.
But you can turn the mood. You can make them fear you.
They will approach you, glowering and threatening bad things if you donāt leave or even of you try to.
Raise your gun. Make them cower.
Donāt let them know that your gun contains not a single bullet.
This is my kind of game.
Iām tired of shooting hundreds of bad guys in games, you see. And Iām having a hard time considering any action-movie-style game as anything close to a mature experience in this occasionally-childish medium. I am, therefore, the right customer for I Am Alive a survival game from Ubisoft Shanghai that weāve admired before
https://lastchance.cc/the-dust-danger-and-despair-of-i-am-alive-5853973%3C/a%3E%3C/p%3E
You spend the early chapters of this game doing such ordinary-apocalypse things as wandering through mostly-desolate streets. You hear people getting beat up. An old lady yells at you from a porch not to get closer. Some guys come out and hassle you.
When the guys approach you they donāt just start shooting, which is what usually happens when guys approach you in a video game. And you canāt just start shooting at them, because, in the hour-plus that I played the first 11% of this game, I never had more than one bullet. I usually had none. You can raise your gun. That will make some guys cower or surrender (you can knock them out). Some guys will still approach (you can knife them). Others wonāt care and will open fire. Basically, the gameās creators have crudely programmed different levels of bravado here. Theyāve given you the ability to intimidate and bluff. This is subtler stuff than we usually get in video games. I like it.
At one point early in I Am Alive, I was on the fourth floor of a mostly-abandoned shopping mall. I heard a man below coughing. He had a horrible cough. I wanted to help him. For a few minutes, I couldnāt even figure out how to get to him. Then I did. I climbed down to the floor where he was stranded. He needed an inhaler, but I didnāt have one. I wanted to find one, and here we have what a mature game might feel likeāor at least what it might feel like to play a game that motivates you by tapping into real human emotions. The man is just a bunch of lights on my TV. His cough is just a sound effect. But I was drawn in. The game got me.
I guess this is a game about climbing and walking through duststorms and learning how to disarm and disable packs of mean men. I think this is a game about trying to find your daughter and survive.
Itās the kind of game I want to play. Iām glad, after a somewhat rocky development cycle, I soon can, in its entirety. Itāll be out for download on Xbox 360 on March 7, the day after we get Mass Effect 3. Save some time for it.