Steam sales are universally awesome, right? Everyone gets cheap games, developers sell a ton of games, weāre all happy. Right? Well, no.
Indie dev Jason Rohrer (Passage, Between, Sleep is Death) has written a blog post called āWhy Rampant Sales are Bad for Playersā. He argues that a āculture of salesā has led to people waiting for a gameās price to drop before buying, which in the long-term isnāt just resulting in less money for developers, but also a diminished community around a game, as buyers are dispersed over a period of months (or even years) instead of being concentrated around a gameās launch.
Heās not out-andout complaining; Rohrer withdrew his own games from Steam sales last year, and says āIā¦get that itās impossible to escape from it now. To Valveās credit, they never force developers to put their games on sale.ā Heās just showing us that the sales arenāt some perfect thing where everybody wins all the time
As a test, his next game ā Castle Doctrine ā is going to adopt a pricing scheme that goes in the other direction. Itāll be 50% off before launch, 25% off in the first week, after which itāll cost its full price āforever after thatā.
Thereās more to it than this, of course, including arguments that online games never need to go on sale at all (since theyāre not taking up shelf space), so you should read the full thing below.
Why Rampant Sales are Bad for Players [The Castle Doctrine]