There comes a time in the week to reflect on what got into my reporterâs notebook but didnât turn into Kotaku blog posts. Shall we?
This was a tricky week, as two of our finest, McWhertor and Fahey, were off to Comic-Con and working odd hours because of it. So I wrote more posts and therefore did a little less reporting and left less on the cutting room floor. But still, here are some scrapsâŠ
A Rare Studio Visit: You might think that an experienced video game reporter like myself would have visited a lot of game development studios. Unfortunately, I havenât. Blame my being based in the studio-light New York or not barging into enough development company offices or whatever. When I stepped into the Gameloft studio in New York on Tuesday, where I witnessed games actually being developed, well, that was unusual. (I was there to play Gangstar: West Coast Hustle, a GTA-like iPhone game.) Iâve covered games full-time for a little over four years and my visit to an active game development part of Gameloft adds to a short list that includes a visit at Retro in Austin, Midwayâs recently-shuttered Austin studio, the recently-shuttered Gamelab in New York, Yukes in Yokohama, EA in Redwood Shores and Double Fine in San Francisco. Thatâs it, though I think having Kenta Cho show me stuff on his laptop counts too. Iâve been in meeting-room areas at Rockstar (NYC), Nintendo of America (Redwood Shores), Tecmo (Tokyo), Sony (Tokyo), Sega (San Francisco), Konami (San Francisco), EA (Los Angeles) and probably a few others. But if weâre talking strictly visits to places where people are at computers developing stuff, itâs just that short list.
https://lastchance.cc/gangstar-preview-very-much-like-gta-on-an-iphone-5320179%3C/a%3E%3C/p%3E
Nutcracker Notes: Finally, I guess it pays to mention in Twitter the games you are playing for review. While I know some reviewers donât like to read other reviews for fear of being prematurely influenced, I appreciated the e-mail from a reader this week who saw that I was playing Little Kingâs Story and sent me some information about it. His note expanded my understanding of how the gameâs developers were influenced by things like the Nutcracker Suite. I canât say I caught all that on my own, and Iâm a fan of learning this extra stuff to make what I do more informed. That added info may not make it into a post or even my review, but itâs good stuff to know. Makes me feel smarter. That review was supposed to run today, but I havenât finished the game yet, so it bounces to next week.
Thatâs all for today. Comic-Con madness subsides next week, I book some trips, some more embargoes lift and I get to check out the full holiday line-ups from Ubisoft and Sony, with some Majesco mixed in. Should be fun. Happy weekend, everyone.