As is the case for many a smug pedant, Iâve long enjoyed knowing the very first video game was called Tennis For Two, created in 1958, and played via a computer hooked up to an oscilloscope. But I only just found out the guy who made it, one William Higinbotham, also co-created the first ever nuclear bomb.
Higinbotham, a man who must have spent the vast majority of his life spelling out his last name for people, has a legacy that lives on in many a pub quiz. In 1958 the American physicist learned that the Brookhaven National Laboratoryâs fancy new computer, the Donner Model 30, could simulate trajectories with wind resistance. So, like any good scientist, he figured, âHey, Iâll invent video games.â Teaming up with Robert V Dvorak, three weeks later theyâd done exactly that, creating a little tennis sim drawn in green lines on the circular oscilloscope screen. It was a hit at the labâs annual public exhibition.
But what blew me away was learning that some 25 years earlier, heâd been part of the damn Manhattan Project, heading a group involved in building the first ever atomic bomb. This is like learning J. Robert Oppenheimer created Pac-Man
During World War II: Germany Strikes Back, Higinbotham was working at the infamous Los Alamos National Laboratory, where he was in charge of the electronics department. He led a team that created the electronic triggers for those first A-bombs. However, as his 1994 New York Times obituary points out, Higinbotham very quickly went on to establish the Federation of American Scientists, a group that lobbied for tight controls over nuclear weapons. He spent the rest of his career campaigning for nuclear nonproliferation.

Tennis For Two is the sort of fact thatâs excellent to keep in your back pocket, for when you hear some blowhard berating someone talking about Space Invaders with, âActually it was Pong in 1972âŠâ âWell, ACTUALLYâŠâ
Although what I like best about it is the means of display. Using an oscilloscope was a matter of necessity for Higinbotham, but it still reads to me like something youâd see featured at GDCâs Experimental Gameplay Workshop, presented by a 20-something âgame developer/conceptual artistâ with complicated hair. âThis is my follow-up to last yearâs Secluded Guidance Format, a satirical fourth-person shooter played on a Speak & Spell.â
I am now primed to discover that ErnĆ Rubik created Agent Orange, and how Sir Clive Sinclair pioneered chlorofluorocarbons.