As a series, Mass Effect is predicated almost entirely on choice. Paragon or renegade? Red, blue, or green? To bang or not to bang? But Mass Effect occasionally appears to restrict your agency. For instance, at one point in the first game, youâre presented with a series of choices, and no matter what road you go down, you end up killing an apparently fully cognizant salarian. Youâre not given a say in the matter.
Spoilers for the first Mass Effect, which turns 14 years old this November.
Following last monthâs release of Mass Effect Legendary Editionâa bundled collection that includes remastered versions of all three games from BioWareâs defining space RPG trilogyâIâve finally gotten around to playing through the first Mass Effect. So far, it must be a McDonaldâs happy meal, because Iâm loving it. But I raised an eyebrow during the main mission on a planet called Virmire.
Read More: Musings Of A Mass Effect 1 Newcomer
While on Virmire, a hilariously impractical string of events go down. Youâre chasing Saren, the primary villain, and follow a distress call to the planet. You find a marooned group of salarian soldiers, and whatâs that? Theyâre a skeleton crew because half of their contingent was taken out? And thereâs no backup coming? Turns out, the only plan for success is a suicide mission, which youâve gotta assign one of your squadmates to undertake. Furthermore thereâs a cure for a species-damning genetic illness thatâs caught in the crossfireâŠAnd, because this is a game made in 2007, no matter what outcome you prefer you still have to blow the place to smithereens.
Near the end of the mission, you come across a bunch of salarians locked away in cages. Most of them are âindoctrinated,â their brains overwritten by reaper space magic to the point where theyâve lost any and all cognizance and now operate as mindless husks. Two arenât quite gone. Of those, one seems fine, claiming to have been a control for the experiment, thus leaving his mind untouched. The other, an anxiety-stricken salarian named Menos AvotâŠnot so much. (Your teammates will literally remark that something âseems off,â in case the game didnât hold your hand enough through that stretch.) I chose to leave Avot in his cage, which was the right call. Depending on your conversation choices, he either attacks you or runs headlong into the door in a futile attempt at attacking you. Rude, even for a salarian.
And then thereâs one salarian standing alone in a cage, pictured in the above screenshot. This salarian doesnât exhibit the low moans of their indoctrinated comrades. They do not say a word. Theyâre just there, alone with their thoughts. Unlike the other two solitary salarians, youâll see no interaction prompt.
At first I honestly thought that was a bug. (Though Legendary Edition offers spruced-up versions of the first three Mass Effect games, itâs still, like every modern game ever, not entirely devoid of bugs. Funniest one Iâve found: Flipping the Mako over completely prevents you from exiting the vehicle, if you canât get it unflipped.) I reloaded my game. No dice. Still couldnât strike up a conversation. I consulted wikis and walkthroughs, and poked around for old forum posts. As far as I can tell, this salarian does not exist on the internet, and debatably does not exist in the world of Mass Effect beyond the indignities of set dressing.
Based solely on their demeanor (chill, or at least resigned) and their situation (alone, rather than in a group), itâs safe to assume the lone salarian is not fully indoctrinated. The scenario has all the trappings of one in which you get to play god, as in so many other Mass Effect scenarios. But in this case you canât do a damn thing. Bummer. I dawdled for a while, seeking a way to make something, anything happen. Truth told, I donât know whether or not I wouldâve opted to save the poor fellow. Iâd have to have a chat first.
Bidding a silent farewell to the unknown salarian, I continued the mission, blew up the facility, and went on my way, taking a notable step toward saving the galaxy at the expense of one civilian casualty beyond what I initially calculated.
Hell, I didnât even get any Renegade points.
Â