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OK, The XCOM Board Game Sounds Awesome

While the idea of a co-op XCOM board game sounded great, the fact it required use of an app turned a lot of people – myself included – off. Well, maybe I was being premature, because it turns out calling it an ā€œappā€ is doing it a disservice.

PC Gamer got some hands-on time with the game, and what they write about the app makes it sound like a chess clock. If a chess clock could talk, and make up new rules every few minutes.

http://www.pcgamer.com/previews/xcom-the-board-game-hands-on-aliens-apps-and-anxiety/

While the game’s officialannouncement was a little vague about the app’s role, in practice it’s actually a fifth player of sorts, called a ā€œCentral Officerā€. The CO is in some ways running the game, telling each player what to do and when to do it.

Here’s how it worked in practice, in my demo game:

ā€œCommander, assign your interceptors. You have 15 seconds.ā€

Africa’s about to fall into panic. Europe’s no better. I have six inbound UFOs, and six interceptors, but I’m short on cash. If I move to defend, I’ll have nothing to give my ground troops, who are repelling a base-invasion at XCOM HQ. And the Science Officer won’t shut up about wanting to get more salvage.

ā€œFive seconds!ā€ screams my Central Officer.

I let Africa fall, assigning three interceptors to Europe.

So, yeah. Tense! Unpredictable! Unless your gaming setup makes it impossible to get a laptop or iPad or whatever somewhere near the table, this sounds amazing.

XCOM: The Board Game hands-on: aliens, apps, and anxiety [PC Gamer]

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