Planted in the middle of Capcomās eclectic Tokyo Game Show booth, the demo of Omkamiden had attendees playing the DS sequel to Okami in the middle of a traditional Japanese garden while seated on stools which looked like cut lumber.
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Groups of gamers were escorted into the area by booth companions and seated at small tables holding copies of the DS game. As a group made their way to a table, cherry blossoms fell from the ceiling onto and around a faux cherry blossom tree in a back corner. In another corner, over-sized, stuffed versions of the wolf-like Chibiterasu and the child Kuninushi, central characters in the game, overlooked the play sessions.
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The top DS screen showed gameplay, while the bottom showed a map. I used the DSā direction pad to move around and the face buttons to interact with object and jump.
The biggest selling point of the game is the ability to use the DS stylus as the ācelestial brushā found in both the Playstation 2 original and Wii port of Okami. In the DS game, players hold the left or right buttons on the portable to turn the bottom touchscreen into a canvas of sorts depicting where you are. You can then interact with some objects using the brush.
For instance, I was able to draw the missing pieces of a bridge using the stylus, slash rocks in half and, later, open a portal by restoring a portrait.
The gameās use of the stylus and touchscreen make the DS a perfect platform for the gameās drawing-heavy sequel. The graphics didnāt pop as much as I would have liked, but the hand-drawn look makes up for some of the lack of texture.
I would have loved to spend more time with the game, though it appears itās headed down the right path so far.