Happy new year. Iād like to start the year by helping you avoid a mistake I made in 2012. But letās rewind one more year, first, ok?
In 2011 I had the good fortune of playing The Elder Scrolls V: Skyrim on a machine that wasnāt the PlayStation 3. I played it on an Xbox 360, but I just as well could have played it on a PC and experienced the same benefit of avoiding the version of one of 2011ās top games that made its players miserable.
Skyrim on PS3 was a mess. It was laggy. It crashed. It had problems in its launch month. Patches and updates still left it underperforming a month later, in December. In February, the gameās lead creator was still having to explain just what in the world had gone so wrong. But by that time, many people had declared Skyrim Game of the Year for 2011 (it was a runner-up for us).
https://lastchance.cc/do-not-let-skyrim-overflow-your-ps3-5859983%3C/a%3E%3C/p%3E
Some PS3 Skyrim players fumed.
How could a game that had a version that was that much of a mess take top honors? You could debate for some time whether a buggy version of a game that can be played smoothly on other platforms should disqualify a game from Game of the Year consideration.
Weāre not quite in the Skyrim PS3 situation again a year later, but I must warn you: if youāre going to play Game of the Year contender/winner The Walking Dead and if you have a choice of what to play it on, avoid the iOS version.
For the past few weeks, Iāve been playing The Walking Dead, the much-loved five-part graphical adventure game about a band of people struggling to survive a zombie outbreak in south Georgia, on my iPhone. I could have been playing it on PC or Mac, on Xbox 360 or PS3. I could have been playing it on my iPad. But for maximum convenience (or so I thought), I downloaded it to my iPhone and committed to playing it there. That was sort of a mistake.
The game is good on my iPhone. The acclaimed story is gripping. Using finger-taps to choose dialogue options works fine. Whatever the best is that the game has to offer, the iPhone version of the game gave me that. Thatās why, when the game came to iOS, we gave it a thumbs up. Bring the best over of an exciting, impressive game, and weāll be plenty pleased.
https://lastchance.cc/the-walking-dead-game-comes-to-ios-in-fine-form-update-5929322%3C/a%3E%3C/p%3E
The problem is that, after a longer time playing it, itās clear that the iPhone version of the game fails the prime use case of any portable game: it canāt handle being interrupted. The game doesnāt handle being started back up once itās been put to sleep and it winds up requiring its players to re-play as much as several minutesā worth of its adventure time after time.
As you play The Walking Dead the game will automatically save your progress. These auto-saves occur infrequently and typically only after scene changes or major decision moments. Thereās nothing weird about a game that doesnāt let you manually save and makes you sweat it out to the next auto-save checkpoint. Thatās standard, if sometimes inappropriately archaic, game design. Itās also, sadly, incompatible with how mobile games are played. You donāt time your sessions on a mobile game to the length of time between save points. You time them to the amount of time it takes for your bus or subway to get to the next stop or until itās your turn at the supermarket checkout counter or in the doctorās office. When itās time to stop playing, you have to stop playing.
Any well-made mobile game can deal with these sudden pauses. The iPhone, like the 3DS or Vita, lets you put a game to sleep. Most well-made mobile games can be woken right back up so you can resume playing. Most well-made mobile games can even tolerate an iPhone userās need to take a phone call, snap a photo or use any other app, other than the game, before returning to the game.
Through auto-saves, build stability and who knows what else, most mobile games can be woken back up just fine. Not the Game of the Year contender The Walking Dead. It wakes up about as well as a cranky one-year-old. After interruption, it often will display the moment you last saw in the game, but then it will freeze, choke, kick back to the title screen and wipe out any progress you made since your last auto-save. Because of this, Iāve had to replay small chunks of the game two and three times.
My colleague Jason Schreier has had the same problem with the iPad version, aka the version I almost played this game on. But Iād say that an iPad arguably could be considered a device you do play on for fairly long sessions. I could accept a save system and inability to handle idle states well on a tablet. On a phone? That system is terrible.
The game also doesnāt support cloud-saves, for some reason. Progress in the iPhone game canāt be picked up on the iPad, which is another way The Walking Dead fails to meet the standards of average iOS games, let alone one of the supposed best of the bunch.
In the days to come weāll be talking about our Game of the Year contenders here at Kotaku. I imagine weāll be talking about The Walking Dead quite a bit. I know that Iāll be able to talk about the gameās best qualities, but Iāll also know that I experienced the game at its worst. I played the Skyrim PS3 version of the game and am simply grateful I havenāt run into many of the crash bugs listed by other players on iTunes (I only hit one game-killing bug, early in the gameās second act; re-loading to the last checkpoint resolved it).
I donāt recommend that you avoid The Walking Dead. Youād be missing out. But I do recommend that you avoid the iPhone version if you can. Itās more hassle than an iPhone gamer should have to put up with.