Last year was marredby a number of major video games releasing in varying states of disrepair. Whether it was online woesor hilarious bugs, it was not the best year for the developers responsible, nor was it for the consumers stuck with busted games.
https://lastchance.cc/new-video-games-shouldnt-be-so-broken-1658570535%3C/a%3E%3C/p%3E
Itâs a question Alex Wawro tackles in thisGamasutra blog, one thatâs summed up perfectly by its use of this image, by consultant Clinton Keith:
That chart doesnât apply to every game â some major seriesâ problems can be down to design decisions rather than technical flaws â but it gets the basic point right.
The point being that the chart doesnât have a beginning or end that can be neatly tackled. For businesses to improve on their end theyâd need to free themselves from a reliance on shipping big games in the holiday season regardless of whether theyâre ready or not. For consumers to make their feelings truly known theyâd need to stop fallingfor the same old shit every year instead of continually paying up then complaining on forums.
https://lastchance.cc/stop-preordering-video-games-5909105%3C/a%3E%3C/p%3E
And so the cycle keeps on spinning. Whatâs most depressing about it all is not how things currently are, but how things might end up in only a few yearsâ time.
âEven the largest publishers arenât prepared to take a bath on todayâs mega-titles,â says Keith Fullerin Wawroâs post. âWhen I was at Raven Software we had an Activision C-level executive visit us and explain during a Q&A that, were it up to him, he never wouldâve greenlit Uncharted 2 because there wasnât enough profit in it.â