John Riccitiello runs EA, the company that makes the Dead Space sci-fi horror games, so he’s biased. Nevertheless, he just finished playing through Dead Space 2. I don’t even have it yet.
As Riccitiello wrapped up an interview with me this morning, he couldn’t suppress his excitement as he mentioned he’d recently completed a playthrough of Dead Space 2. The game isn’t out until January, but the head of EA enjoys his perks.
Dead Space 2 is supposed to be one of the better upcoming games, a follow-up to the well-liked series of horror games set in outer-space. He said it was paced very well, with lots of good action. I mentioned that some readers of my Kotaku previews of the game had worried that the sequel, which we’ve known is supposed to be more action-packed, would be less scary than the slower original. “Scarier,” Riccitiello said.
https://lastchance.cc/dead-space-2s-miner-upgrades-including-a-solution-to-a-5592725%3C/a%3E%3C/p%3E
Then he started raving about the boss battles, which he says are superior to the first game’s — the big bad guys seem meaner. He praised the game’s high-altitude space-diving. And then he was about to mention another thing he liked but shut himself up.
https://lastchance.cc/dead-space-2-its-like-the-end-of-point-break-only-in-5616367%3C/a%3E%3C/p%3E