One of the things I love about Nintendo is how they occasionally, with little to no fanfare, release inexpensive first-party titles on the Japanese eShopâespecially as the newest of these titles is Box Boy: One More Box, the sequel to one of last yearâs best games
Like the original Box Boy, One More Box is a puzzle platformer that follows the titular Box Boyâa literal box with tiny arms, legs and a faceâas he tries to save his similarly boxy world along with his boxy friends. To do this, he goes through dozens of stages, using his ability to produce additional boxes from himself to bypass the countless challenges he faces.
At the start, itâs as simple as building a set of stairs. Soon, you need to basically turn Box Boy into a walking Tetris block to grapple up ledges. Of course, this is just the start of what eventually become mind-bendingly complex puzzle rooms that force you to utilize an ever increasing set of strategies.
But whatâs the difference between Box Boy and One More Boxâother than dozens upon dozens of new levels? Simple. Box Boy can now produce two sets of boxes: one blue, the other green.
While this may not seem like much to begin with, the entirety of the original was based around the fact that you could only produce one set of boxesâyou had to figure out how to use said chain of boxes to overcome the various environmental hazards. Playing around with two sets of boxes opens up a whole new world of gameplay.
Like many first-party Nintendo titles these days, beating the game is only the first step. The initial 10 worldsâenjoyable as they areâare little more than an extended tutorial for the post-story content. Once the ending credits roll, the real challenges begin as nearly all the hazards from the first Box Boy return in forceâand in completely new mixtures and configurations.
Over the first half of the game, I was able to collect every optional âcrownâ in each level without much difficulty. (The crowns, collectibles that are often a bit out of the way, despawn if you use too many boxes before collecting them.) Once I hit the post-story worlds, I was lucky if I could figure out how to get one in every three.
There were even a few times in the later levels where I found myself completely stuckâwith no idea what I should even be trying to do. Luckily, the game has an excellent built-in hint system. By spending some in game pointsâwhich you will easily have hundreds ofâthe game briefly shows you the final solution to the problem. However, even then it can be tricky. Just because you know the âdestinationâ doesnât mean you still donât have to figure out how to get there.
Like its predecessor, Box Boy: One More Box feels like a lost Game Boy classicâor, perhaps in this case, a lost Game Boy Color classic. Itâs got all the excellent level design and gameplay youâve come to expectâalong with a hefty helping of cute Nintendo quirkiness.
Or to put it another way: More Box Boy is never a bad thing.
Box Boy: One More Box was released for the Nintendo 3DS in Japan on January 5, 2016. There is currently no word on a Western release.
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