There has to be a reason, no? Metal Gear Solid designer Hideo Kojima could have put the game on home consoles, but he chose portables. Hereās at least one reason why:
In an interview with Famitsu, Kojima told Assassinās Creed II developer Patrice and Patriceās beard:
Really, I donāt think much about whether a platformās portable or for the home. In other words, itās not important to me. With the PS3, youāve got a whole range of middle- and high-school kids who canāt play your game because their parents donāt let them play video games at home. Those kids can whine at their parents all day about how the gameās anti-war and anti-nukes, but theyāll just respond āWell, youāre still killing people with guns, arenāt you?ā and brush it off. I wanted to go the extra mile for gamers in that sort of situation. That was one of the reasons I chose the PSP.
Kojima isnāt doing it for me or you, heās doing it for the kids. And the kids are alright. Elsewhere in the Famitsu piece, Kojima tells Patrice what games stand out in late 2009 (Modern Warfare 2, Uncharted 2 and Assassinās Creed II) as well as talking about Assassinās Creed II improvements. Patrice gives his impressions of Peace Walker. Sadly, Patriceās beard does not.
Metal Gear, Assassinās Creed Creators Interview Each Other [1up]