Remember Me is one of those rare – and wonderfully so – games thatdivides opinion. Yeah, it’s got some iffy combat, and the platforming’s not so great. But the world developers Dontnod created for it to exist in…just, wow.
I remember the first time I saw the game, back in 2011, when it wasn’t really even a game. Huddled in the world’s tiniest meeting room at GamesCom, I met with Remember Me’s creators, though back then, it was a project known as Adrift.
https://lastchance.cc/meet-my-favourite-game-from-gamescom-5832591%3C/a%3E%3C/p%3E
That’s something you can really get a feel for when you play the game. Yeah, there’s a “game” to play, but for DontNod, it’s clear the world and the story came first, the game almost an excuse, a vehicle with which to propel your eyeballs through their real labour of love, a social and political exercise rendered through a nightmarish vision of their home city.
In the gallery below, I’ve collected the best pieces of concept and production art released for the game. The building blocks for the world Dontnod created. The artists featured include the game’s two biggest visual forces, Michel Koch and Aleksi Briclot, along with Paul Chadeisson, Gary Jamroz-Palma and Fred Augis
https://lastchance.cc/where-can-you-find-nazis-eve-online-and-the-beautiful-5835687%3C/a%3E%3C/p%3E
Most are wallpaper-sized, too, so enjoy.
To see the larger pics in all their glory (or, if they’re big enough, so you can save them as wallpaper), click on the “expand” button in the bottom-right corner.
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you’re in the business and have some concept, environment, promotional or character art you’d like to share, drop us a line!