As wonderful as the Oculus Rift is, it’s not without its challenges. One of the more noticeable, at least if you’re playing a shooter, is that even though your head is now free to roam, your gun is stuck to your viewpoint and/or reliant on traditional controls.
So Chris Gallizzi, a man who is no stranger to messing with the Oculus Rift, thinks he has the answer. Working with Hyperkin, he’s developing a gun that’s able to track and move independently of your head, providing a far more intuitive and realistic experience.
https://lastchance.cc/heres-skyrim-running-on-the-oculus-rift-vr-headset-476720766%3C/a%3E%3C/p%3E
While still a work in progress, the prototype gun you’ll see in this video has multiple gyros, a vibrating motor for rumble and communicates via bluetooth so that it can be used wirelessly.
It’s not a perfect solution; we’re approaching the same levels of plastic ddependence that made music games such a hassle – but it’s as close as we’ve got so far.
Alpha Gun for Oculus Rift [YouTube]