E3 is a den of promises. Promises sell products. And according to the cynics of the world, promises are meant to be broken.
Yesterday, we took a look at the promises that Microsoft made at last yearâs E3. Today, we scrutinize Sony. Did their PS3 and PSP-related promises bear out, or were we left feeling betrayed? We criticized the company in 2010 for having been too ambitious, for indulging in overstatements (â2009 will be best year ever!â) and for displaying too few live demos.
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2010 Will be Remembered as the Year of 3DâŠ.
President and CEO of Sony Computer Entertainment Kazuo Hirai pledged at the outset of the press conference that 2010 would be remembered ten years from now as the âyear that Playstation brought authentic 3D to the industry.â
Verdict: Sorry, but Iâm going to disagree with Hirai. The transition to 3D has been incremental and hardly spectacular â because not enough of us are using it. While some of 2010âs most well-received PS3 titles did feature stereoscopic 3D either at launch or as a DLC addition, I think it would be a gross exaggeration to suggest that 3D was the motor-force driving the positive reception of these titles.
âŠwhen âevery PS3â becomes 3D-enabled after âa system updateâ in the coming months.
Verdict: Yes. No debate here. In September, stereoscopic 3D became available to all PS3 users via a firmware update to version 3.50.
A 3D Monopoly
Additionally, Hirai emphasized that the PS3 was and would be âthe only platform with native 3D gaming.â
Verdict: Debatable. There is no question that the Xbox 360 featured titles this year that supported 3D â Crysis 2 and Call of Duty: Black Ops among them. But weâve read that those and other 3D-enabled 360 titles were ârendered using 3D techniques based on the principle of two distinct images crammed into one 720p framebufferâ and not the PS3âs â full-on HDMI 1.4 stereoscopic 3D in the 1280Ă1470 twin 720p framebuffer configuration.â Microsoft didnât make it a crucial part of their sales strategy, but some form of 3D was indeed (albeit quietly) available.
These and 20 More
Hirai touted that we would be seeing more than 20 titles supporting native 3D by March 2011âamong them Super Stardust HD, Pain, Motostorm Pacific Rift, and Wipeout HD
Verdict: He wasnât bluffing. Sony managed to pump out roughly 30 titles by the March cutoff date, all of which supported native stereoscopic 3D. Granted, the titles greatly varied in scope â jumbled together in that tally are PSN-exclusives like High Velocity Bowling and blockbusters such as Killzone 3. Nevertheless, I think we can consider this promise as having been met.
The 3D Standouts
We were promised that these exclusive games (Motorstorm Apocalypse, Killzone 3, The Sly Collection, Gran Turismo 5) as well as a cluster of 3rd-party biggies (Crysis 2, Mortal Kombat, Shaun White Skateboarding, Ghost Recon: Future Solider, NBA 2K11, Tron Evolution: The Video Game) would all be given the 3D deluxe treatment.
Verdict: Close, but no cigar. Blame Ghost Recon for throwing this particular promises off its tracks. But as that title has yet to be given a firm release date for any platform beyond Q4 of this year, we canât begrudge Sony this misstep.
Move, Meet 3D
Before Hirai ceded the stage, he promised that the following titles would pair 3D-tech with PS3âs brand-new Move functionality: The Fight: Lights Out, EyePet, Tumble, MLB 11: The Show
Verdict: Yes, yes, yes, yes, and yes. No broken promises here. So far, so good, huh?
Itâs all about how you Move
Peter Dille took the stage to discuss Sonyâs vision of bringing motion-controls to the PS3 platform. He assured us that Move would appeal to âcoreâ gamers as well as those with a diet for casual fare. The buttons, he claimed, would be âcritical to precisionâ â and a key advantage that would distinguish Move from competing technology.
We were promised Move for Sept 19âthe bundle containing the solo and navigation controllers, Playstation Eye and Sports Champions retailing for $99.99
Moreover, word was that games from Sonyâs 1st-party software lineup would be priced each at $39.99.
Verdict: On the moneyâliterally. Move launched as promised, the dollar amounts conforming to what we had been told. Whether or not $39.99 was enough of a bargain for some of those Move titles, is a question Iâm not prepared to answer hereâŠ
What ever happened to Sorcery?
Lavished with an enormous chunk of valuable stage time, Move flagship title Sorcery was given a spring 2011 launch window. Its developer took the stage to demonstrate the game mechanics, and it would have been natural to assume that it was one of Sonyâs most anticipated Move-enabled games.
Verdict: Sorcery is nowhere in sightâand the release date has yet to have been officially moved ahead. One wonders: has Sorcery been canceled?
Stockings stuffed with Move games â more than 40 of âem!
We were promised 15-20 Move-compatible titles available on day one, with more than 40 becoming available in time for the holidays.
Verdict: Half true. Unfortunately, by our count only six titles were available for Move at launch â a good measure short from the dozen plus promised to us at E3. But Sony did make good on the holiday claim. As of December, Sony bragged that its library of Move-supported titles had swollen to close to 50.
If they didnât Move alreadyâŠ
In addition to those games initially developed with Move specifications in mind, Sony listed a handful of high-profile titles would receive patches enabling them join the bandwagon: Toy Story 3, Tiger Woods PGA Tour 11, Heavy Rain, and Resident Evil 5 Gold Edition
Verdict: Yes indeed. For better or worse, all of these games received the promised upgrades well before the close of the year.
The PSP has Life Yet
Jack Tretton wanted to make clear that the PSP wouldnât be going anywhere, and that the consoleâs core technologies would keep the system going for âyears to come.â We were told that we would witness the release of over 70 titles by December, and that the âMeet Marcusâ advertisement campaign would breath new life into the sales of the system.
Verdict: 70 titles?! We counted only 29! Thatâs failing rather short of the mark, Sony. Granted, we met Marcus, but heâs been looking alarmingly MIA lately
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Itâs enough to make you want to go invisibleâŠ
Tretton did reveal some specific PSP titles, Invizimals being at the top of the heap. We were told that this âfull-featuredâ game would use a camera peripheral to bring an âaugmented realityâ experience to the system. On a less unconventional note, we were shown a trailer for God of War: Ghost of Sparta, and were told to expect Kingdom Hearts: Birth by Sleep, Ace Combat: Joint Assault, The 3rd Birthday, and UFC 2010 Undisputed among others.
And just in time for the holiday sales boon, Tretton pledged that a pair of PSP bundles would become available, one for God of War: Ghost of Sparta and the other for Invizimals
Verdict: Youâre okay here, Sony. No broken promises or broken hearts. Weâve seen all of these titles hit the streets, though whether the âaugmented realityâ offered by Invizimals really caught on is doubtful.
The PSN: A brighter, cheerier time
In the pre-breach days of E3 2010, Sony was mostly concerned with promoting its new subscription service Playstation Plus. We were told the service would be priced at one year for $49.99 (or 3 months for $17.99), and would give subscribers access to early demos, priority invites to select betas, PSN games, themes and minis, automatic downloads, and PSN store discounts. Additionally, Sony would be providing users with 3 months for free, and in its first month, the service would include Wipeout HD, a trial for inFamous, two minis (Field Runners and Age of Zombies), the PSone Classic Rally Cross, among other items.
Verdict:Yes, this has all turned out to be true. There is, of course, that pesky security-breach business nagging at my mindâbut of course, Sony doesnât enjoy clairvoyance, as far as Iâm aware.
Most surprising sequel announcement in E3 history (no really, this time)
By far the biggest surprise for attendees of Sonyâs keynote was the unannounced appearance of Gabe Newell, and his revelation that Portal 2 would not only be released on the PS3, but that it would be âthe best version on any console.â He alluded to the fact that users would have access to the Steam cloud, and would enjoy automatic updates to their copy of the game.
Verdict: Yes. To the delight of PS3-owners the world over, this particularly big promise came to fruition. Now, whether or not the console received the âbestâ version is a qualitative judgment Iâm not prepared to makeâbut the Steam overlay did arrive, as promised.
âExclusiveâ Was Becoming Trettonâs New Favorite Word
The SCEA President introduced us to a number of multi-platform, 3rd-party titles that nevertheless would be receiving significant content exclusive to the PS3. Among them were Medal of Honor and Dead Space 2, both of which were due to be bundled with an additional (earlier) franchise game at no additional charge (Medal of Honor: Frontline and Dead Space Extraction, respectively).
Verdict:Sony scores another point. All of the above promises of exclusivity were honored, with Assassinâs Creed Brotherhood and Mafia II also receiving content unique to the platform.
A Banner Year â Minus Final Fantasy XIV
They didnât explicitly slap it with a release date, but Sony dazzled with a lengthy trailer for Square Enixâs MMO Final Fantasy XIV, and touted it as one of many games that would contribute to a âbanner yearâ for the Playstation brand.
Verdict:Maybe this wasnât your fault, Sony â but a broken promise is a broken promise, no matter how you add it up. All bets are off as to when Final Fantasy XIV will see the light of day on the PS3; overwhelmingly negative press and a dissatisfied install base resulted in a reshuffling of the development team, and this promise has been pushed back indefinitely.
Final Verdict:You did okay, Sony. Pat yourself on the back. The case of Sorcery does unfortunately demonstrate that a live demo is not necessarily an inviolable proof that a game will see releaseâbut in the scheme of things, Iâm going to let that slide. Portal 2 was an enormous coup for the company, and we did end up seeing a hefty amount of content and titles exclusive to the console. Yes, the 3D business was a whole lot of hot air; but only time will tell whether that particular piece of tech establishes a foothold, or fizzles away as short-lived fad.
Hey Nintendo, youâre nextâŠ
(Top photo by Reed Saxon |AP â other story images via IGNâs Sony E3 2010 livestream.)