I spent the weekend at BlizzCon, aka Overwatch-And-Some-Other-Stuff Con, aka Metzcon 2014. I played a demo of the surprising team-based shooter and liked it pretty wellâwith some reservationsâbut it was only a small snippet. I asked Blizzard about what the future holds. Hereâs what they told me.
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He pointed out, however, that Overwatch will have a lot of character chatter voice-acting, which will flesh out various plot lines and character relationships on a match-by-match basis. Story elements that exist in-game (for instance, a mysterious door in the Temple of Anubis surrounded by lights and technology) will be elaborated on in stories that take place outside the game. Oh, and that cute Pixar-esque reveal trailer? Probably expect that plot to continue in some form or fashion.
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Will Blizzard add more heroes over time, League of Legends-style?âSounds like thatâs the plan. âYeah, [thatâs something we want to do],â said Kaplan. âWe kind of see this as an infinitely expandable universe. Now I doubt itâll have, like, 800 heroes. But what weâre excited about is that thereâs no shortage of ideas or space to explore that would risk homogenizing any of our current characters. We donât have characters that do âXâ versus âX plus one.â If we ever hit a wall where we felt like we were cannibalizing and homogenizing, we would definitely back off.â
What about character customization and skins?âYep, expect those too. Just know that it will be restricted to charactersâ pretty faces and vibrant murder pajamas rather than their abilities. âWeâre probably less believers in customizing abilities in this game, only because itâs a game about heroes,â explained Kaplan. âLike, the Reaper does Shadow Walk. I donât think this is a game where you could swap Shadow Walk for, you know, grapple hook or something like that. But we really like character customization and youâve seen it across other games. Probably expect something there.â
And of course, thanks to a certain team-based, fortress-centric shooter from a company called, let us say, Salve Voftware, I had to ask: hats?
âI donât think youâll see Team Fortress 2 hats,â replied Kaplan. âThatâs been the big question, but I donât think weâre gonna do hats. I donât know how weâd put a hat on the Reaper. Put a hat on the hood?â
Will it be free-to-play?âBlizzard isnât sure yet. Or at least, theyâre not saying if theyâre sure yet. Overwatchâs structure seems like a shoo-in for a League-of-Legends-esque F2P model where people play for free and spend money on characters or aesthetic customization stuff, but everyone I asked remained adamantly tight-lipped. Kaplan would only say that, âWe want it to be a fair deal. We donât want people to feel ripped off.â
Will there be a console version?âOnce again, Blizzardâs playing coy. âThat sounds awesome,â said Kaplan, but all weâre talking about this weekend is Overwatch on PC.â
What will the beta be like?âThink what I played this weekend (12 characters, a few levels, and a couple modes, decently polished though horribly balanced), but with a lot more. âWe want to have way more in the beta [than we had at BlizzCon],â said Kaplan, relaying a tale about the near-miracle the dev team employed to pull BlizzConâs Overwatch-shaped rabbit out of their hat, and how much more theyâll be able to do with more time. The beta is currently set to hit sometime in 2015, so thatâs at least a few more months.
Will there be robust support for player-made mods?âThis is a PC game, after all. Genre stablemate Team Fortress 2 has not only survived, but thrived on mod support during its seeming eternity of wise-cracking carnage, but these things are always tough with multiplayer-centric games. If you let players tinker around with a gameâs guts, they can more easily pump out cheats and the like.
Blizzard, however, is no stranger to modding in games, even if their much-ballyhooed StarCraft II Arcade didnât exactly take off the way they wanted it to. âWeâve really embraced the modding community over the years,â said Kaplan. âStarCraft and Warcraft III, the way those engines were built. Something I pushed for on WoW and was a big believer in was the moddable interface. The community that grew out of that was amazing. At this time we donât have any specific things to talk about that players can mod in Overwatch, but I hope fans trust that weâve embraced modding. Itâs still to be seen due to technical challenges, but we definitely like the idea.â
Can I please have a sprint button?âSeriously, itâs weird pressing shift and having my character do an ability, as opposed to huffing and puffing dutifully onward. Sounds like sprint isnât really in Blizzardâs plans, thoughâexcept as a possible mobility ability for a not-yet-announced character. Kaplan told me that he likes the current pace of combat, and the big issue he sees is that players often want to sprint when on their way back to the fray after dying. Priority number one, he said, is addressing the inefficiency of getting back to battle in a way that probably doesnât involve sprinting.
Look for more about Overwatch, including how exactly it emerged from Titan and whether ideas from the colossal MMOâs smoldering wreckage might make it into Blizzardâs streamlined shooter, soon. Iâll also have more from BlizzCon for you over the next couple days.
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