Pac-Man might not seem like much next to todayās hyper-realistic gun, dungeon, and gungeon-packed blockbusters, but the tiny puck that aspired to manhood inhabited a surprisingly complex world. His nemeses, the ghosts, are still pretty clever, even by modern video game standards.
PBSā ever-interesting Game/Show took an in-depth look at Pac-Manās ghosts and the way their ā80s digital electronic mainframe mega-brains functioned. In short, the fourāBlinky, Inky, Pinky, and Clydeāwere all programmed to use unique strategies in conjunction with one another, and their attacks intentionally ebbed and flowed to instill a sort of terror in the player.
Each ghost had a primary characteristic derived from the Japanese translation of their name. Blinky was the straightforward one, relentlessly pursuing you to the ends of the earth (which were, admittedly, just the walls of a small maze), but the others were more interesting. Inky based his movements on Blinkyās, picking spots that would compliment him when Pac-Man was on the run. Pinky, meanwhile, was programmed to think ahead, always moving to where he predicted Pac-Man would be.
Lastly, Clyde was⦠well, Clyde wasnāt very bright. Heād move to attack and then, er, decide not to. Fittingly, his Japanese name translated to āthe one who lags behind.ā I get the impression that his Japanese ghost parents were kinda assholes.
Itās all pretty interesting, though. In a time when group AI in many hyper-realistic first-person shooters is still⦠questionable, itās kinda crazy that Pac-Manās ghosts were already whipping up fairly complex on-the-fly strategies more than 30 years ago. We have, admittedly, still come a long, long way since then, but itās worth keeping in mind that some older games were more forward-thinking than we gave them credit for.
Image credit goes to SteamGK
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