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Papo & Yo is a Bittersweet Allegory of Growing Up With an Drug User

Imaginary childhood friends can be adorable in any form, even as a giant pink rhino. It’s the rhino’s craving for poisonous frogs that makes him a monstrous threat, and the center of a poignant tale that deals with one developer’s troubled childhood.

This is Papo & Yo by the Montreal studio Minority, touted today on the PlayStation blog. It’ll be shown at E3 and will release next year, thanks to Sony Computer Entertainment of America’s ā€œPub Fund,ā€ which matches development costs for certain independent titles.

It’s the kind of story that’s perfect for the Pub Fund. Vander Caballero, the creative director of Minority, says Papo & Yo is about his father, ā€œa good man but also an evil one. Like many, he used alcohol and drugs to cope with a challenging life, and I was caught in the middle of it.ā€

In the game, when Monster (the rhino) eats a poisonous frog, he transforms into a ā€œan evil killing machine, his fury pushing him to destroy everything that is around him – including Quico,ā€ the game’s protagonist. ā€œQuico’s only chance for survival is to find a way to cure his best friend.ā€

From the trailer, we can see it touchingly addresses the worst aspect of substance abuse—the cruelty and hurt inflicted on loved ones—and justifies what might seem a hopeless mission with a child’s optimism and unconditional love.

ā€œI remember playing videogames in my difficult childhood days,ā€ writes Caballero. ā€œI remember how the unpleasant world of adults loomed around me and made me feel vulnerable. But I did not feel like that when I was playing as Mario: I felt powerful and in control of a fantastic world. I loved defeating bosses that were larger than life to me, and today I thank you Miyamoto; now is my time to give back.ā€

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