At E3 2014, Microsoft thrilled hardcore gamers by announcing a reboot of the Japanese cult classic Phantom Dust. E3 2015 was somewhat less thrilling: the new Phantom Dust has vanished, and itâs unlikely weâll see it again.
In February, we reported that Microsoft had cut ties with Darkside Games, the studio theyâd hired to develop Phantom Dust. In March, we showed you leaked footage of what could have been. In April, we went a little more in-depth, reporting on just how the project fell apart and pointing out how unlikely it was that Microsoft has found another developer for Phantom Dust, which was originally released for Xbox back in 2004.
Now, speaking toGamer Tag Radio during an E3 interview, Xbox marketing boss Aaron Greenberg confirmed that, yep, thereâs no new developer. Theyâre not currently working on this game.
âItâs been a passion project for [Xbox boss] Phil [Spencer] and a lot of the folks on the team,â he said. âWeâre currently exploring what weâre gonna do longer term with Phantom Dust. The project is not cancelled but we donât have an active developer on it right now. Itâs a project that, like many things, will take a little more time. But at this point weâre not giving any more updates on it.â
Now of course, âThe project is not cancelled but we donât have an active developer on it right nowâ is some serious marketing gobbledygook. Technically, Starcraft: Ghost isnât cancelled either, but if a game isnât being made, it only exists in peopleâs minds. And given that any new developer would likely start from scratch on the Unreal 4 engine rather than using Darksideâs current Unreal 3 build, rebooting Phantom Dust once again would cost a lot of time and moneyâmoney that Microsoft wasnât willing to spend in the first place.
Whatâs more likely is that this project will just quietly go away. It pretty much has already. As I wrote back in April:
So will the Phantom Dust reboot still happen? Publicly, Microsoft is saying yes, but some people who worked on the game say they donât believe itâafter all, if Microsoft was willing to allocate more money to make the game they want, why wouldnât they have just done it with Darkside? People who worked with Microsoft say the publisherâs creative team worked very hard to try to salvage the project, and one source said theyâd be âshockedâ if the publisher had alternate plans in the works.
One day, maybe at E3 2017, some journalist will ask Phil Spencer about that Phantom Dust game they once announced. âOh,â heâll say, âthat one didnât work out.â
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