Pirating new video games is a crime. But thereās long been a rather grey area around the piracy of old games. And when I say old, I donāt mean 2008 old. I mean 1988 old.
Sure, the blockbusters turn up on services like Nintendoās Virtual Console, and original entries in still-running franchises can be bundled and sold to a new audience, but theyāre the 1%. What about the 99%? The Amiga games that scored a 6/10, the NES platformer that sold 1700 copies and nobody can even remember its name?
Theyāre important too, yet without the act of piracy, many of them wouldnāt exist anymore. This great piece over on Technologizer, called Why History Needs Software Piracy, examines the conundrum, arguing that āIfā¦copy protection schemes had been foolproof, as intended, and copyright law had been obeyed, most of the programs published on those fading disks would now be gone forever. Many cultural touchstones of a generation would have become extinct due to greed over media control.ā
Given the popularity of MAME and people playing old SNES and C64 games on emulators itās probably preaching to the converted for you lot, but itās an interesting read regardless.
Why History Needs Software Piracy [Technologizer]