Crossbows, mysterious pale women, and a castle packed with nasty vampires: although the first few hours of Skyrimās first downloadable content start off a little slow, theyāve got some awesome things to offerāand they hint at even more to come.
Dawnguard, the expansion pack-sized DLC that developer Bethesda releases today for Xbox 360 (and later for PC and PlayStation 3), is good at slowly but surely building your excitement. Since receiving a code late last night, Iāve spent about three or four hours (who needs sleep?) exploring and hacking through Dawnguardās chunk of the world. And Iām psyched to see what will happen next.
While playing, I jotted down some notes about the experience. For your reading pleasure, here they are.
(Spoilers for the first 2-3 hours of Dawnguard follow)
The coolest thing you can do in this DLC, in my experience so far, is turn into a vampire. You get this ability by visiting a castle full of vampires, listening to the kingās generous offer to give you his blood, and saying yes. (He threatens to destroy you if you donāt say yes.)
As a vampire, you have a handful of special abilities. From the main menu you can use Vampireās Servant, which reanimates a corpse to fight by your side for 60 seconds, Vampireās Sight, which improves your night vision, and Vampire Lord, which zooms you out into third-person mode and morphs your character into a vicious beast.
As a Vampire Lordāwhich is where all your real powers come into playāyou canāt use regular equipment. Your blood boils when you enter sunlight. You can drain life and even transform into a swarm of bats (which is sort of like a makeshift teleportation skill.)
Turning into a vampire limits your inventory options until you revert back to human form.
Turning into a vampire will purge the werewolf blood from your system.
Turning into a vampire is really fucking cool
But how do you get that ability? Letās take it from the top. When I log into Dawnguard for the first timeāwhich is really just logging into Skyrim with the DLC downloaded and installedāI load up my old character, who had been hanging out in the city Whiterun. Immediately Iām accosted by a bunch of vampire thralls. Once I defeat them, a man named Durak comes up to me and orders me to go check out Fort Dawnguard, in the way southeast corner of the map.
See, Fort Dawnguard is where a group called the Dawnguard lives. They fight vampires. Like Buffy, but with Viking accents.
If you start random conversations with the guards, they talk about the new vampire menace and how they wish it would go away.
Eager to see a bunch of cool new shit, I make my way to the new area, which is southeast of Riften. I trek through an area called Dayspring Canyon and pass Stendarrās Beacon.
Fort Dawnguard is huge. It looks lovely and romantic in the snow.
Outside Fort Dawnguard, I meet a man named Agmaer. Heās a little runt. He says he wants to join the Dawnguard, but heās scared because heās never done anything like this before. I vow that when I become a vampire and betray the Dawnguard, heāll be my first victim.
I see Durak training with a crossbow. We chat and he says itās the Dawnguardās specialty. He gives me one. āNothing better for putting down vampires.ā
Shooting the crossbow feels nice and twangy, just like youād expect. But it seems to reload way too slowly to be practical in combat at all. Maybe my characterāa level 27 mage/swordsmanāis just not built for ranged combat.
When I enter Fort Dawnguard, I fall into the floor. Talk about a groundbreaking experience
Leaving and re-entering the room fixes this issue. Soon Iām chatting with Isran, leader of the Dawnguard, who asks me to go investigate Dimhollow Crypt, where a bunch of vampires are hunting after something. My job is to find out what that is.
I teleport near Dimhollow Crypt and make my way over there.
Oh, fuck off Ice Wraith.
Iām too powerful for this DLCāor at least the first few hours of this DLC. Everything dies very, very quickly. Even Master Vampires collapse in two or three hits.
So the dungeon is fairly easy. I do get to meet a new enemy, the Gargoyle, which is essentially just a new skin to attack.
At the end of Dimhollow Crypt, I find a vampire woman named Serana. Sheās casually carrying an Elder Scroll on her back. She asks if Iāll help her get home.
I take Serana to her home, the aforementioned vampire castle (located in the way northwest). Itās called Castle Volkihar. Her father, the king, asks if I want to join the tribe.
I am now a vampire.
In order to gain new perks as a vampireāwhich has its own skill treeāyou have to kill enemies using your Drain Life or biting abilities.
Some of the higher-end vampire perks include Supernatural Reflexes, which slows everything down, Night Cloak, which gives you a cloak of bats (!) that feed on enemies within range, and Summon Gargoyle, which does what it sounds like.
I donāt know why anyone would ever choose not to be a vampire. Presumably if you denied the kingās request, youād go back and fight for the Dawnguard. But⦠why?
Thereās a feeding pit. You can go up to human thralls and suck out their blood. Itās hot.
Iām introduced to some other members of vampire court, like the nasty Orthjolf and Vingalmo, two oddly named vamps who are apparently out to get one another.
Whatās interesting about the vampire castleāand what will hopefully make this a cool plotlineāis that everyone is just a straight-up awful person. Which will make for some interesting stories. Hopefully itās as cool as the Dark Brotherhood.
It will take every ounce of restraint in my body to not go around every city in Skyrim, eating people and bat-swarming my way through crowds of dumb guards. Gotta finish the actual game so I can review it for all you lovely readers. Youāre welcome.
Iāll have more on Dawnguard, including a full review, in the coming days.