Iâve never been a game tester, not by choice, but reviewer is often one step up from that front line in the war against game-killing bugs.
Testing by accident, finding bugs and even having a few ânamedâ after me, is painless for me because I can just give up, waving the controller in the air in front of me and calling for help. I certainly donât have to repeat it.
But I canât imagine the horrors of being a full time game tester. And now I donât have to because the life of the tester is getting its own full-time strip. And not just any webcomic, this is a comic created by the power trio behind Penny Arcade and Player Versus Player.
I caught up with Penny Arcadeâs Mike âGabeâ Krahulik earlier today to discuss the new strip: The Trenches, gamingâs take on The Office. But first a bit of background.
The Trenches will be created by Krahulik, Jerry âTychoâ Holkins and Scott âNo functional nickname or alter ego that I know ofâ Kurtz. Penny Arcade started back in 1998, Kurtzâ Player Vs. Player started a year earlier. The Trenches was unveiled last night. The collective strip will focus on Issac and his life as a game tester. It will be updated every Tuesday and Thursday. There will also be a weekly story from a real-life tester about their real-life bug-questing experiences. You can find all of that here
Krahulik tells me that the trio came up with the idea because they have a bunch of friends who are either working in game testing now or have done so in the past.
âThey always tell us the most incredible horror stories about what being in QA is actually like,â Krahulik told me via email. âWeâve covered testing in Penny Arcade before but the more we talked about it the more we felt like it really deserved itâs own comic strip.â
They decided to do so with Kurtz because it made sense.
âScott has been living up here and working in the office for a while now,â Krahulik said. âWeâve been friends for almost a decade but having him here in the same space has been great. Weâve really been feeding off of each other as artists and pushing each other to improve. Weâve worked together on the past with projects like the D&D podcasts and PATV, so when the opportunity to collaborate on a strip came up it was just a no brainer.â
Krahulik assured me that the new strip wonât have any impact on their other jobs, that whole Penny Arcade and Player Vs. Player thing.
âThe Trenches updates on Tuesdays and Thursdays and Scott is the one handling the artwork for the comic,â he said. âThe three of us are writing it together but weâve managed to fit that into our schedule and so it wonât have any effect on our individual strips.â
What I find most interesting is the chance for the strip, like Penny Arcade and Player Vs. Player, to tap into the wider zeitgeist of game testing. It has an opportunity to not only amuse, but inform us a bit more about the people who spend so much time making sure our game play is good. Maybe weâll garner a greater understanding of how some games manage ship with so many issues.
âWeâve heard some crazy stories from our friends in the industry,â Krahulik said. âOur experience is that people in testing want to get these tales out but they also donât want to lose their jobs. So weâve created an anonymous way to share your trials and tribulations in the world of testing. â
You can check out The Trenches here.
You can contact Brian Crecente, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.