Choose-your-own-adventure Goosebumps novels were so frustrating. Some fancy has me kicking open the locked door (it was locked for a reason) only for a thrashing beast to tear me down. Flip back to page 37. But the relief of finding the truest route was worth every false start. Today, I played a classically-styled horror text-adventure game like that: The House Abandon
In The House Abandon, an ancient computer sits on a desk, offset to the left. A keyboard and a few framed pictures are nearby, standing out against a retro wood-paneled wall. The computer turns on.
āYou pull up to the driveway of the family holiday home and park the car. Itās dark, but itās as idyllic as you from from all that time ago.ā A prompt appears with a colon. Typing in āuse,ā ālook around,ā ālook atā and āgo to,ā I navigated the houseās yard, hallways and stairs before entering my childhood bedroom. There, I found a Futuro 128k +2 computer, a dinosaur of a technology, with a copy of The House Abandon, the gameās namesake. Then, things get meta.
The House Abandon is a prototype developed in just 3 days at the Ludum Dare game jam. No Code Studio describes it as a āpsychological horror, by way of 80s TV horror.ā
The House Abandonās genre isnāt what brought me back to devouring choose-your-own-adventure Goosebumps novels under the bedsheets. At first, I was frustrated by the limitations of the text adventure: If I typed āturn on the computer,ā it wouldnāt turn on. If I typed āuse the computer,ā the Futuro 128k remained stubborn. At first, it was immensely frustrating. But thatās when I realized, like I did over a dozen years ago with Give Yourself Goosebumps, that successfully navigating a horror adventure is all about noticing the small things. Look around.
I wonāt spoil it, but the horror text adventure certainly bleeds out. It only takes 30 minutes to play, so Iād suggest giving it a whirl.