Last week, I headed down to Ubisoft headquarters in San Francisco to get a first look at their upcoming tactical shooter Rainbow 6: Patriots. I posted my impressions of the event earlier todayâit looks like a solid evolution of the small-team tactical template set forth in Vegas, but whatâs more remarkable is that it at least flirts with being one of the first big-budget action games to deal with terrorism and civilian casualties in a deeper, more meaningful way.
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Kotaku: Rainbow 6: Patriots will feature moral choices in its single player campaignâsaving hostages or letting them die, saving the few over the many. Though it didnât look as though players had a say over whether the bomber got thrown off the bridge. Could you talk about the kinds of choices weâll have to make in the game?
Phil Therien: The point with that sequence [in the target video] is that even though thereâs choice, it doesnât mean that everyoneâs going to make it out okay. Weâre not doing a branching storylineâthatâs very RPG, itâs more about in the mission, it can go differently depending on your choices. That was more important for me than those branching missions.
Itâs certainly interesting, that ideaâthat you have to make decisions in the heat of the moment to possibly save more people.
Itâs important because traditionally in a shooter, you have to play the way that the story goes. You have to play someone elseâs character. That sounds weird because youâre always doing that. We wanted you to get to the end with the means that you chose. So if your hands are covered in blood at the end, thatâs your doing.
Is the game going to judge you on that?
Yes. I canât talk about it too much, but thereâs going to be something [to deal with that].
Something Iâve found in COD and Battlefield is that Iâm supposed to be in an elite military unit, but thereâs no room for meâeveryone else is so scripted but I feel like the guy who didnât rehearse my blocking.
That drives me up the wall. Itâs important to us that youâre in the actionâyou decide when it happens, and it is very very rare that youâll be following somebody else and theyâll be doing all the fun stuff like bashing in the doors, etc.
Well, unless youâre a civilian, like the poor bomber on the bridge.
Of course, but thatâs differentâyouâre not the leader of an elite counter-terrorism unit. But itâs one of the things that really sets us apart.
Somehow things that have been controversial before donât feel as controversial in what Iâm seeing. Civilian deaths, terrorism in New York, playing as a suicide bomber⊠where is the line on that?
The key is to have respect for the subject matter. At the same time, itâs really about time that video games take the extra step to talk about serious subjects. Itâs not normal that every other media is able to talk about sexuality and violence weâre always demonized for either dealing with pornographic material or just being disrespectful, and thatâs really something that bothers me. So, weâre trying to take a step to move the medium forward, we want to talk about serious things. Weâre not taking sides, weâre not making judgements, weâre just saying, âThis is a story that happens in our time, itâs something thatâs relevant that weâve all experienced in this generation. We understand that it can be shocking, it can even be traumatic for some people, but if youâre respectful of the material, if you really show the other side, that theyâre not faceless people dying, itâs okay because youâre just telling a story. Youâre not saying whoâs the bad guy, youâre just saying what happened.
I think that the bomber [sequence] does a good job. You see his family, you understand who he is, you understand his motivation, you understand who he is. And you know that when Rainbow makes that choice, itâs not malicious, itâs justâthatâs what needs to happen in that moment.â
Ubisoft is a very international company. Does that help you to have perspective on things like terrorism in New York, things that can be tricky for Americans to discuss objectively?
Well, [Creative Director] David [Sears] is American, my wife is American, Iâm Canadianâyeah, it gives us an outsider look, but as a designer, you have to put yourself in the shoes of someone else. Itâs in that same respect that we put ourselves in the shoes of someone else. Itâs interesting because I have an outsiderâs perspective, but at the same time I kind of really get into it and try to put myself in it.
[Coming from the outside] helps to get the respect across. Because itâs an objective view on something, itâs not a âposition.â
Have there ever been times when youâve gone over the line with respect to taste?
Of course, of course. This isnât something that thereâs a recipe for. So, we go at it, we talk about it, we test it with people. We ask, âOkay, was this really what we wanted to say? Did we get the right message across? Itâs touchy, but the bomber is just one of many sequences where something like that is going to happen. Itâs important that itâs treated right.
What sets the room-clearing apart from Rainbow Six: Vegas? In Vegas, you could do a lot of similar things to what Iâm seeing in these demos, in terms of room-clearing and tactics. It didnât seem dramatically different.
Itâs actually fairly different. In Vegas you couldnât control where the explosives went, you couldnât give elaborate orders like tag and grenade, a lot of the AI behavior wasnât there, or the different ways you could do the surprise elements. Room-clearing in Vegas was more puzzle-oriented, in that there was one way to clear a room and if you used that method it was great, but it you didnât⊠thatâs something that we pushed a lot of.
How elaborate can these scenarios get? How many AIs can you deal with at once?
You deal with you and your teammates, but thereâs situations where there are other people involved. As far as control goes, weâll never ask you to control more than three.
How many enemy AIs?
It really depends on the situation, but the maximum we support right now is around twenty, in a big enough areas.
You said that thereâs no âGame Overâ screen for killing innocent civilians?
There might be some situations where itâs totally narratively prohibitedâit doesnât exist in the game yet, but if the scientist has the code, then yeah, of course [you couldnât let him die]. The hostage in that sequence we showed [while demonstrating room-clearing], you could have let him die and kept going. Some people are going to play that way, the consequence for letting that guy die is not fun. A lot of people would say âIâm not okay with that,â and go back and save him.
Is it possible to save the bomber on the bridge sequence you showed?
In hindsight, if Iâd known that this was the first [segment] we would have shown, maybe we would have shown a more clear choice, the whole point of [the bridge sequence] was to say, yes or no, heâs going to die anyway, itâs kind of a neat change of pace. But we ended up pushing this map more than others.
Are the choices in the game more real than that one?
Some not so much, but others, yes.
Thereâs a scene on the bridge where civilians are running by you, and Iâm picturing the type of player who wants to test the game and break it killing all of them. Can that happen? Will the game fail you if you do that?
[Smiles] The game will do something. Youâll have to consider how your teammates feel about you doing that.
Got it. Is the character youâre playing a specific human? Or you can customize him/her like in Vegas 2?
Youâll have a few simple choices, but other than that weâre not saying.
Given that Battlefield 3 and Modern Warfare 3 have been duking it out this holiday and will presumably have fresh sequels to release in 2013, do you think that Rainbow 6 Patriots stands apart enough to compete?
Battlefield and COD are competing to be the same game. And Iâm not really interested in that. I donât feel that weâre competing with anyone else. We have the tactical gameplay in there, which no one else really has. Iâm super happy that we have a different game. I think both games have their own merits, so I donât even use comparisons between the two. To me theyâre almost different genres. Itâs still shooters, but you know what I mean?
There are some similarities between this game and Ubisoftâs own Ghost Recon: Future Soldier. Are the two games different enough to stand apart?
You know, we talk with these guys. There are some of the same influences, but they have their own take on things. Thereâs not really a concerted effort to do the same thingâyou always see the games come up with similar themes over the years, similar concepts, because weâre both tactical games. Some of the same ideas, I guess. Itâs funny because most of the times when these similarities happen, itâs not because anybodyâs influenced by anybody else.
Tactics, Teamwork and Tough Choices in Rainbow 6: Patriots
How far would you go to save a life? To save lives? Would you sacrifice an innocent civilian to save a hundred more? Ubisoftâs recently unveiled tactical shooter Rainbow 6: More »
You can contact Kirk Hamilton, the author of this post, at [email protected]. You can also find him on Twitter, Facebook, and lurking around our #tips page.