A report from the USC Annenberg School for Communication finds that the video game racial landscape has a long way to go to match that of American society, fairing about as well or worse than that of television.
The study surveyed the âtop 150 games in a year across nine platforms and all rating levelsâ with each title weighted by popularity, finding that less than 3% of game characters were ârecognizably Hispanic.â Of those Hispanics, the study claims that all were ânon-playable, background characters.â Dom from Gears excepted of course. (And I always thought Tyson Rios from Army of Two was Hispanic, but maybe not recognizably enough.)
The study claims that more Hispanic children play games than white children.
âFor identity formation, thatâs a problem. And for generating interest in technology, it may place underrepresented groups behind the curve,â points out study leader Dmitri Williams, a social psychologist and assistant professor at USC. âIronically, they may even be less likely to become game makers themselves, helping to perpetuate the cycle.â
The USC report also states that women, Native Americans and the elderly werenât accurately represented by the virtual video game populace. Blacks, however, were well represented in numbers, but mostly in sports games and âtitles that reinforce stereotypesâ like 50 Cent Bulletproof.
Williams calls the lack of inclusion of minorities in games âa missed sales opportunity.â
Clearly, we can all pick and choose examples where minorities are better represented in video games released over the yearsâthe study âvisible characters that were clearly human,â excluding first-person shootersâbut even a cursory scan of 2008âs biggest hits is pretty heavy on the white dude. Speaking, as a white dude, that does get pretty boring. Letâs mix it up, mkay?
Video Game Minority Report: Lots Of Players, Few Characters [Science Daily via Gamasutra]