Nintendo, like many hardware manufacturers, was cagey about the final specs for the Wii U, choosing not to reveal the systemâs overall memory prior to release.
Now that the Wii U is out, though, it hasnât taken long for someone to tear one apart and do the detective work themselves.
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The crew at PC Perspective raced home and opened a launch-day Wii U up on a livestream. While they didnât solve all the systemâs mysteries, like what its GPU is like, they did claim to ascertain how much system memory the Wii U is packing, and how fast that memory is.
According to PC Perspectiveâs teardown, the Wii U has 2GB of DDR3 memory (provided by Samsung). User AlStrong on the Beyond 3D forums says this means the memory runs at a maximum speed of 17GB/s.
For reference, NeoGAF user Durante writes for comparisonâs sake:
360: 22.4 GB/s + eDRAM for framebuffer
PS3: 25.6 GB/s main memory BW + 22.4 GB/s graphics memory BW, no eDRAM
GTX 680: 192.2 GB/s đ
Thatâs raw speed, mind you; the Xbox 360, for example, only has 512MB of DDR3 memory, but can do more courtesy of the systemâs eDRAM. What we donât know yet is how fast the Wii Uâs eDRAM is, and how much itâs going to help matters when we do. Which is a pretty important thing not to know.
Itâs a little silly Nintendo canât release this kind of information themselves, as not doing so has left us with half-truths, which as you can probably predict can often confuse more than no-truths. I mean, itâd be easy to look at this and assume the Wii U is, in simple terms, a less powerful machine than its current-gen competitors.
But itâs far from the whole story, and we wonât get that until people have had time to really get under the consoleâs skin and do some tests on the complete range of hardware.
You should also note that these findings come as a result of a fairly speedy third-party appraisal; you might do well to wait and compare the findings against those of others once the machine has been thoroughly torn down before considering them as gospel.
Nintendo Wii U Teardown [PC Perspective]