A major shakeup is coming to Rocket Leagueâs player community. The popular car soccer game will turn off the option to trade items starting in Season 13, destroying the vibrant market around buying and selling cosmetics in the process. Fans appear universally shocked, confused, and frustrated by the move.
The last day to trade items in the Epic-owned free-to-play game will be December 5, the day before season 13 goes live. After that, players will no longer have an option to share their favorite hats, rims, and exhaust trails with one another, or sell them on third-party marketplaces. âWeâre making this change to align with Epicâs overall approach to game cosmetics and item shop policies, where items arenât tradable, transferrable, or sellable,â developer Psyonix wrote in an announcement on the gameâs website.
The studio said this shift âopens up future plansâ to have some vehicles be owned across multiple Epic games. Presumably, you might buy the Ghostbusters Ectomobile once in Rocket League and then be able to use it in Fortnite as well. The ability to transfer items between seperate games is a big part of the promise and challenge underlying pitches for a gaming âmetaverseâ made by Epic CEO Tim Sweeney and others. At the same time, itâs not clear what the benefit of an âopenâ metaverse is if all the transactions are still routed through Epicâs in-game shops. Sweeney has previously blasted companies like Apple and Google for creating closed platforms that donât offer users choice.
Rocket League died today. For me. I mean it. This is so sad. https://t.co/mOqoOM7E9R
â Jonsandman (@Jonsandman) October 10, 2023
Item trading was added to Rocket League seven years ago in the Rumble update. The approach to random cosmetics that dropped after matches was similar to Valve games like Counter-Strike and Team Fortress 2, both of which have also cultivated lively and lucrative second-hand markets for in-game items. Some Rocket League players just trade with friends for fun or to get rid of duplicate items, while others try to amass collections that can sell for hundreds or even thousands of dollars. Lending is also a big part of the community around Rocket Leagueâs in-game economy. Players might agree to share rare items for a set duration of time before giving them back.
In its FAQ about the changes, Psyonix stressed that players will still be able to trade their duplicate items back to Epic for a shot at another random cosmetic of a higher rarirty, but that all current trades will be final after December 5. At that time, âWebsites or servers advertising such services are fraudulent and have no connection to Psyonix or Epic Games.â
The reaction by the Rocket League community so far has been surprise followed by swift condemnation. âRATIO FOR MY ALPHA BOOST,â tweeted pro player Tristan âAtow.â Soyez. âKilling the game even more good shit lads,â tweeted Finlay ârise.â Ferguson. The subreddit for the game is also in shambles. âEpic Games was supposed to be this huge thing for the game, and all they have done is increased Esports prize money and made it more global,â reads one top comment. âThey have basically said âfuck youâ to the casual community since they bought Psyonix. Removing trading is genuinely the stupidest idea I have ever seen.â
The announcement comes after parent company Epic Games recently announced 860 layoffs, impacting Psyonix, Fall Guys maker Mediatonic, and other parts of its growing Fortnite empire. Sweeney told attendees at an Unreal Engine conference that it wasnât until âabout 10 weeks agoâ that the company realized it was having financial troubles that would apparently need to be addressed so quickly and drastically. Itâs not clear if Psyonix was already planning to remove item trading from the game prior to these cuts.
     Â