When the PS3 launched in 2006, the SIXAXIS controller did not have rumble support. It had motion control, but like I just said, no rumble. And I found myself playing more Xbox 360 games.
It wasnāt because Xbox 360 games were better. No, it was because Xbox 360 games could be played on a controller with feedback. Even developers making games for the PS3 (Hideo Kojima, for example) lamented the absence of rumble!
http://lastchance.cc/217200/kojima-i-miss-the-rumble%3C/a%3E%3C/p%3E
The SIXAXIS always felt like there was something missing. But with Kinect, everything is missing, and I do not mean that it in a pejorative sense. Thatās the point! You are the controller. Players are not restricted by a control pad.
āThe thing I was most worried about was the [lack] of haptic feedback, but itās been really interesting how much you can do with visuals and audio,ā Kudo Tsunoda, general manager of Microsoft Game Studios, tells Edge Magazine. āIn many of the games we have, people will crash a vehicle and theyāll go totally like this [mimes dodging out of the way]! And even people playing games with a controller, thereās always people doing this [mimes driving motion]. They want to be moving. Thereās natural movements and reactions involved. Iāve never seen someone doing that from rumble. Itās the audiovisual stuff.ā
āThe overwhelming thing weāve discovered is that rumble is such a rudimentary form of haptic feedback,ā Kudo continues. āItās not like a little rumble in your palm is your whole way of interacting with the world ā itās not like, oh, I stubbed my toe and I get a little rumble in my palm.ā He continues. āItās almost laughable the way people hold on to rumble as the holy grail of haptic feedback. Weāve gone so far past anything that can be done with rumble, or that kind of restrictive thing you have to hold. Itās been creatively liberating to work on this stuff.ā
I bet it has. And it seems like Kudo is happy to go gung-ho into unexplored territory, and he is thinking more about than something that rumbles in your palms. Thatās great! But, so much of touch is experienced through the hand that itās hard to discount it. Unless Microsoft has figured out a way to provide feedback to my toe when my character stubs it, Iām not yet convinced the control pad with force feedback is āalmost laughableā.
Rumble Is Rudimentary [Edge]