Can TimeGate Studios possibly succeed with the downloadable sequel to a retail first-person shooter that nobody played in the first place? Find out in the Section 8: Prejudice Frankenreview.
Release in the fall of 2009 for the Xbox 360 and PC (a downloadable PlayStation 3 version came later), Section 8 was a first-person shooter with a strong focus on online multiplayer. The game had some big ideas and a nifty spawning mechanic that saw players dropping out of the sky onto the battlefield, but in order to appreciate such a spawning mechanic you actually need players to spawn, and Section 8 didnāt gather many.
Can Prejudiceās beefed-up single-player, a lower price, and the downloadable format make a difference? Letās ask the assembled video game critics for their answer.
IGN
Section 8: Prejudice is an underdog story ā a small developer (in this case, Timegate Studios) trying to fulfill the promise of its original idea while making the transition from retail to full-fledged downloadable title. It has a cool hook in its āsoldiers fired from a space cannonā premise. It brings a retail titleās worth of modes and content to a downloadable title. The pieces are all there. But Section 8: Prejudice canāt seem to fit them together into something more than sort-of interesting.
GameSpot
There is a story that revolves around the inherent prejudice space marines have to deal with, but its underdeveloped characters make it difficult to care about the high-stakes events. Itās the gameplay in Prejudice thatās worth caring about. On the surface, Prejudice looks like a cheap Halo knockoff. The bulky armor your fellow soldiers wear gives off a serious Master Chief vibe, and the rock-formation paths that make up most of the single- and multiplayer levels look like they could have been created in a Forge editor. But once that aesthetic familiarity wears off, youāre treated to a shooter that has its own identity.
Gameshark
Anyone whoās played a FPS will feel right at home with the game. The basic controls are pretty standard, though there are a few twists worth noting. First, thereās the jetpack, which allows you to leap tall buildings in a single bound and glide for a few seconds. Itās a bit reminiscent of Tribes, but thatās only meant as a compliment. On top of the jetpack, you also have access to a couple of other useful features. First, thereās an auto-lock system that can even be used in the gameās multiplayer modes. This is especially useful when using a sniper rifle to track an enemy at a distance. Second, thereās an āoverdriveā mode that kicks in after you have been sprinting for more than a few seconds; basically, the sprint turns into a hypersonic long-distance run that is useful for zipping around the gameās large maps.
GamePro
Prejudice plays like the arcade-style love child of Red Faction and Halo. Besides a cheesy off-world storyline similar to Red Faction (you must overthrow an oppressive military power), Prejudice offers a beefy online component that gives gamers plenty of choices. āSwarm,ā akin to Haloās Firefight, is a four-player co-op mode where gamers work together against enemy AI. āConquestā is Prejudiceās online versus mode. What makes both of these multiplayer features work so well is the gameās Dynamic Combat Missions. Players will have the standard deathmatch and capture-the-flag missions in those, but during every round there are a number of side missions ā recovering wreckage, escorting a VIP, etc. ā that gamers can complete to earn rewards. This keeps multiplayer fresh, since no two games play the same way.
Eurogamer
Itās a frankly staggering suite of options for a downloadable game, yet Section 8: Prejudice never loses sight of its balance. Even when youāre getting creamed, itās always because the other team is using all of the battlefield to its advantage, choosing its drop zones carefully, spending its points more wisely, adapting its weaponry more shrewdly and making full use of the DCMs to keep the points rolling in. Thatās a lot to keep track of, but itās to developer TimeGateās credit that so much of it feels intuitive and logical.
RipTen
There really is a staggering amount of content and options in S8:P, and I wonāt lie ā at first itās intimidating. Thankfully though, with a budget price, so much content your brain may explode, and so much balance that even a tightrope walker would be amazed; TimeGate Studios has struck digital gold and I commend them for sculpting Section 8: Prejudice into a fine experience. Itās a solid and unique model that a copycat shooter market should stand up and take notice of. TimeGate president Adel Chaveleh famously said that ,āContent is king.ā Apparently that mofo wasnāt lyinā.
Thank goodness for playable demos, right? Section 8: Prejudice is now available on Xbox Live Arcade. PC version drops May 4, PlayStation 3 this summer.