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See What These Japanese Game Developers Resolve for 2014

As 2013 draws to an end, we look forward to
2014. And with a new year, comes new resolutions – even for game developers.

Japanese gaming magazine, Weekly Famitsu, asked 100 game
developers what their key phrases resolutions for 2014 were. Take a look at what some of them had to say.

Daisuke
Ishiwatari
– Arc System Works

Key phrase: Presentation of value

Resolution: While the specs and services for home consoles have evolved, the mass popularization of cell phone
apps has shifted the concept of playing games more closer to home. This may
have led to package games getting a lesser share of the market, but it has also
made customer concepts of values sharper. I hope that we can shake those values
and make games to heat up the present and create fond memories.

Takuma
Endou

Acquire

Key phrase: Varying game play of all shapes
and sizes

Resolution: It’s good for a game to be easy
to play, but isn’t it a waste to be making computer games that only offer the
same experience to everyone? I want to strive for games that offer a wide
variety of experiences for players be it in action, changes through analog
control, scenarios, strategy, etc. I think it’s fitting for Acquire to keep
creating games that are fun and different. If we could make this a year worthy of
our 20th anniversary, I’d be truly happy.

Tomonobu
Itagaki
– Valhala Game Studio

Key phrase: Happy x 3

Resolution: I want to make a game that will
make not only the players, but the developers and all the people involved
happy. My goal for 2014 is to release The
Devil’s Third
. This game isn’t just a simple versus game, but a massive
shooter that thousands can participate in. So my biggest job is to do a lot of
beta testing before releasing the game and adjusting the game based on
everyone’s feedback.

Motohide
Eshiro

Capcom

Key phrase: Communication

Resolution: I think 2014 is going to
continue to be a tough year for the home console game market. I believe that live
broadcasts on social network services and other opportunities for developers
and users to interact will continue to increase, so I’d like to work on making
games with my ear to customer opinions and viewpoints.

Yoshinori
Ono
– Capcom

Key phrase: Community-building

Resolution: It’s been 7 years since I got
involved with developing the Street
Fighter IV
series and 8 years since I got involved with developing Monster Hunter Frontier Online. I’ve
been developing community-building services for nearly a decade now. For 2014,
I’ve got deep down and other unannounced
titles, and so I hope to offer more services for people to enjoy the formation
of communities.

Goichi
Suda
(Suda
51
) – Grashopper Manufacture

Key phrase: True richness

Resolution: To reach the deepest depth of
the richest video game.

Hisashi
Koinuma
– Tecmo Koei

Key phrase: No regrets

Resolution: 2014 marks the 10th anniversary
of the Samurai Warriors series, so
I’d like to liven up the series. Much like every year, I will be involved with
multiple titles, so I believe that how efficiently and how effectively I can
maximize my abilities within the limited game development time will be
key. I’d like give my all to every decision I make so that I have no regrets
and can continue to make better games throughout 2014.

Toshihiro
Nagoshi
– Sega

Key phrase: Challenge and passion

Resolution: As a new generation of consoles
enter the stage, the smartphone market continues to grow without any end in
sight and I often hear gamers who dislike spending money with free-to-play
games lament that “Everything about games is changing…” However, that
simply means that there’s now a system for one person, two people, or even 100
people to enjoy a game at the same time. We will aggressively take up the challenge of this new
system, but we will continue to express our passion for package games even more
than before. My key phrase is my resolution.

Hideo
Baba
– Namco Bandai

Key phrase: “A new play
experience” with the Tales
series!

Resolution: With the unveiling of Tales of Zestiria on December 12th, we
were finally able to announce our 20th anniversary title. I along with the
staff hope to work on development so that we can offer players this newest anniversary
title with both the Tales series
flavor and a new play experience. Please look forward to it!

2013 was a pretty spectacular year for
gaming. Hopefully these game developers will keep to their resolutions and make
for an even better 2014.

ファミ通.com [ファミ通.com]

Kotaku East is your slice of Asian internet culture, bringing you the latest talking points from Japan, Korea, China and beyond. Tune in every morning from 4am to 8am.

To contact the author of this post, write to cogitoergonihilATgmail.com or find him on Twitter @tnakamura8

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