Sega Europe boss Mike Hayes says Metacritic scores are indicative of certain gamesâ success, and while score targets arenât written into every developer contract, Metacritic does have value â especially in judging expensive projects.
âWeâre a creative business, and how do you put objectivity into it? But at the end of the day publishers will always want to do that, particularly if youâre spending $20 million â you have to try and find that objectivity, and itâs going to come from how much it costs, when itâs coming out, and how good the game is,â Hayes told GamesIndustry.biz.
Further, âIf youâre going for a high-end PlayStation 3 or Xbox 360 game and you want to break out in the genre, or something like that, you have to target that quality â because otherwise you donât have a hope in hell,â Hayes said. âThereâs too much evidence that shows games which score below a certain level in certain genres are not going to cut through.â
Hayes said that âwe wonât say to every developer we work with that thereâs a target in there.â Which sounds like, for some developers, there is. And the size of the deal seems to be a factor in how much a Metacritic score means to the project.
âWhere weâre spending a lot of money, and the score is essential to the success of the product, absolutely I think thereâs a value in it,â Hayes said, adding âI donât think itâs unreasonable for publishers spending that much money to have certain expectations of quality levels. But to demand it on absolutely everything wouldnât be right at all.â
Metacritic Helps Business Objectivity says Hayes [GamesIndustry.Biz via play.tm]