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Sega: Fixing Sonic Is Going To Take Time

Once was a time Sonic games were just as good as Mario games. Some may even say better. That time, however, was back in the 1990’s. And it’s been a while since the 1990’s.

Yet the blue hedgehog is still Sega’s most prominent mascot, and Sega keep on churning out Sonic games, even though they suck. Which begs the question: when can we expect Sonic games to not suck? Sega America’s VP of marketing Sean Ratcliffe got stuck with the excuse-making:

The quality is something that will be fixed over time. It’s not something where you wake up one morning and say, ā€˜You know what, we’re going to improve our quality on this franchise,’ and it magically happens. A lot of hard work goes into striving for quality.

Normally, we’d stop things there, but we like Ratcliffe’s continued response so much we’re going to run it:

Interestingly, I think Sonic Unleashed was very well received by the kids. There was some talk about the werehog aspect, the slower pacing and more combat-oriented gameplay, but when we go out and test this stuff and sit down with the consumers, kids actually like that. I think older, die-hard Sega fans who grew up with the franchise and the first Sonic the Hedgehog associate Sonic more with 2-D side-scrolling super fast, and they liked the daytime gameplay, but when it came to the slower paced gameplay they were fairly critical of that, and that’s fine – they have their opinions.

ā€œBut the kids like it.ā€ Bet other publishers wish they could peddle that one out!

Sega: Sonic Quality to Be ā€˜Fixed Over Time’ [IndustryGamers]

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